Exemple #1
0
        /// <summary>
        /// Create a Route.
        /// </summary>
        /// <param name="data">Parameters of the Route to construct.</param>
        /// <param name="routeSet">RouteSet the Route belongs to.</param>
        /// <param name="createNode">Function to create a RouteNode.</param>
        /// <param name="getRouteName">Function to get a Route's name.</param>
        /// <param name="generateNodeName">Function to generate a RouteNode name.</param>
        /// <returns>The constructed Route.</returns>
        private static Route Create(FoxLib.Tpp.RouteSet.Route data, RouteSet routeSet, CreateNodeDelegate createNode, TryUnhashDelegate <uint> getRouteName, GenerateNodeNameDelegate generateNodeName)
        {
            var gameObject     = new GameObject();
            var routeComponent = gameObject.AddComponent <Route>();

            var routeNameContainer = getRouteName(data.Name);

            if (routeNameContainer.WasNameUnhashed)
            {
                gameObject.name = routeNameContainer.UnhashedString;
            }
            else
            {
                gameObject.name = routeNameContainer.Hash.ToString();
                routeComponent.TreatNameAsHash = true;
            }

            routeComponent.Nodes = data.Nodes
                                   .Select((node, index) =>
                                           createNode.Invoke(node, routeSet, routeComponent, generateNodeName(gameObject.name, index)))
                                   .ToList();

            return(routeComponent);
        }
Exemple #2
0
 /// <summary>
 /// Create a function to create Routes.
 /// </summary>
 /// <param name="createNode">Function to create a RouteNode.</param>
 /// <param name="getRouteName">Function to get a Route's name.</param>
 /// <param name="generateNodeName">Function to generate a RouteNode name.</param>
 /// <returns>Function to construct Routes.</returns>
 public static CreateRouteDelegate CreateFactory(CreateNodeDelegate createNode, TryUnhashDelegate <uint> getRouteName, GenerateNodeNameDelegate generateNodeName)
 {
     return((data, routeSet) => Create(data, routeSet, createNode, getRouteName, generateNodeName));
 }
        private static IEnumerable <TNode> TreeWalkImpl <T, TNode>(IEnumerable <T> root, Func <T, IEnumerable <T> > getChildren, CreateNodeDelegate <T, TNode> createNode, T parent)
        {
            foreach (var node in root)
            {
                yield return(createNode(parent, node));

                var children = getChildren(node);
                if (children != null)
                {
                    foreach (var child in TreeWalkImpl(children, getChildren, createNode, node))
                    {
                        yield return(child);
                    }
                }
            }
        }
        /// <summary>
        /// Enumerates every node of a tree structure using pre-order walk traversing method.
        /// </summary>
        /// <typeparam name="T">The type of the nodes.</typeparam>
        /// <typeparam name="TNode">The type of the resulting nodes.</typeparam>
        /// <param name="root">A sequence containing the root nodes.</param>
        /// <param name="getChildren">A function that returns the children of a node.</param>
        /// <param name="createNode">A function that takes the .</param>
        /// <returns></returns>
        public static IEnumerable <TNode> TreeWalk <T, TNode>(this IEnumerable <T> root, Func <T, IEnumerable <T> > getChildren, CreateNodeDelegate <T, TNode> createNode)
        {
            if (root == null)
            {
                throw new ArgumentNullException("root");
            }

            if (getChildren == null)
            {
                throw new ArgumentNullException("getChildren");
            }

            if (createNode == null)
            {
                throw new ArgumentNullException("createNode");
            }

            return(TreeWalkImpl(root, getChildren, createNode, default(T)));
        }
Exemple #5
0
        /// <summary>
        /// Create a Route.
        /// </summary>
        /// <param name="data">Parameters of the Route to construct.</param>
        /// <param name="getRouteNameHash">Function to get the StrCode32 hash of a Route's name.</param>
        /// <param name="createNode">Function to create a RouteNode.</param>
        /// <returns>The constructed Route.</returns>
        private static FoxLib.Tpp.RouteSet.Route Create(Route data, GetRouteNameHashDelegate getRouteNameHash, CreateNodeDelegate createNode)
        {
            var nodes = from node in data.Nodes
                        select createNode(node);

            return(new FoxLib.Tpp.RouteSet.Route(getRouteNameHash(data), nodes.ToArray()));
        }
Exemple #6
0
 /// <summary>
 /// Create a function to create Routes.
 /// </summary>
 /// <param name="createNode">Function to create a RouteNode.</param>
 /// <param name="getRouteNameHash">Function to get the StrCode32 hash of a Route's name.</param>
 /// <returns>Function to create a Route.</returns>
 public static CreateRouteDelegate CreateFactory(CreateNodeDelegate createNode, GetRouteNameHashDelegate getRouteNameHash)
 {
     return(data => Create(data, getRouteNameHash, createNode));
 }