public async Task When_creating_a_game_with_a_name_valid_then_a_new_game_should_be_created()
        {
            var gamesRepository = Substitute.For <IGamesRepository>();

            gamesRepository.AnyAsync(Arg.Any <Expression <Func <Game, bool> > >(), default).Returns(Task.FromResult(false));

            var createNewGame = new CreateNewGame(gamesRepository);

            var result = await createNewGame.Execute(NAME, default);

            result.Should().NotBeNull();
        }
        public void When_creating_a_game_with_existing_name_then_a_domain_exception_should_be_thrown()
        {
            var gamesRepository = Substitute.For <IGamesRepository>();

            gamesRepository.AnyAsync(Arg.Any <Expression <Func <Game, bool> > >(), default).Returns(Task.FromResult(true));

            var createNewGame = new CreateNewGame(gamesRepository);

            Func <Task <Game> > action = async() => await createNewGame.Execute(NAME, default);

            action.Should().Throw <DomainException>().WithMessage(Game.NAME_MUST_UNIQUE);
        }