Exemple #1
0
        //创建军团
        public void CreateLegion(LegionInfo info, int player_id)
        {
            int legion_id        = Data.CreateLegion(info);
            CreateLegion_Ret ret = new CreateLegion_Ret();

            if (legion_id != -1)
            {
                ret.ret = 1;
            }
            ret.play_id   = player_id;
            ret.legion_id = legion_id;
            info.id       = (uint)legion_id;

            mDicInfo[info.id] = info;

            LegionMember member = new LegionMember();

            member.money        = info.money;
            member.members_name = info.leader_name;
            member.rank         = GameBase.Config.Define.LEGION_PLACE_JUNTUANZHANG;
            member.money        = info.money; //初始化的贡献度
            AddLegionMembers(info.id, member);
            ret.money   = info.money;
            ret.boss_id = member.id;
            SessionManager.Instance().SendMapServer(0, ret.GetBuffer());
        }
Exemple #2
0
        //创建军团返回
        public void CreateLegion_Ret(CreateLegion_Ret info)
        {
            LegionInfo le = null;

            for (int i = 0; i < mListTemp.Count; i++)
            {
                if (mListTemp[i].leader_id == info.play_id)
                {
                    le    = mListTemp[i];
                    le.id = (uint)info.legion_id;
                    mListTemp.Remove(le);
                    break;
                }
            }
            if (info == null || info.ret == 0 || le == null)
            {
                return;
            }
            PlayerObject play = UserEngine.Instance().FindPlayerObjectToPlayerId(info.play_id);

            if (play == null)
            {
                return;
            }

            //加入军团长
            LegionMember member = new LegionMember();

            member.boChange     = true;
            member.members_name = play.GetName();
            member.money        = info.money;
            member.id           = info.boss_id;
            member.rank         = GameBase.Config.Define.LEGION_PLACE_JUNTUANZHANG;
            le.list_member.Add(member);



            Legion l = new Legion();

            l.SetBaseInfo(le);
            mDicLegion[le.id] = l;
            play.GetLegionSystem().SetLegion(l, true);
        }