private void scene_CreateItem(object sender, CreateItemEventArgs<double> e) { }
/// <summary> /// Raises the oncreateitem event. /// </summary> /// <param name="args">The <see cref="Rendition.CreateItemEventArgs"/> instance containing the event data.</param> internal void raiseOnCreateItem( CreateItemEventArgs args ) { if( CreatingItem != null ) { CreatingItem( this, args ); }; }
void OnCreateInvoked(CreateItemEventArgs args) { itemCreator.Create(args.TemplateId, args.Position, args.Rotation); }