public void CreateGameSessionMarshallTest()
        {
            var request    = InstantiateClassGenerator.Execute <CreateGameSessionRequest>();
            var marshaller = new CreateGameSessionRequestMarshaller();

            var internalRequest = marshaller.Marshall(request);
            var jsonRequest     = UTF8Encoding.UTF8.GetString(internalRequest.Content);

            Comparer.CompareObjectToJson <CreateGameSessionRequest>(request, jsonRequest);

            var webResponse = new WebResponseData
            {
                Headers =
                {
                    { "x-amzn-RequestId", Guid.NewGuid().ToString() },
                    { "x-amz-crc32",      "0"                       }
                }
            };
            var jsonResponse = new JsonSampleGenerator(service_model, service_model.FindOperation("CreateGameSession").ResponseStructure).Execute();

            webResponse.Headers.Add("Content-Length", UTF8Encoding.UTF8.GetBytes(jsonResponse).Length.ToString());
            UnmarshallerContext context = new JsonUnmarshallerContext(Utils.CreateStreamFromString(jsonResponse), false, webResponse);
            var response = CreateGameSessionResponseUnmarshaller.Instance.Unmarshall(context)
                           as CreateGameSessionResponse;

            InstantiateClassGenerator.ValidateObjectFullyInstantiated(response);
        }
        public void CreateGameSessionMarshallTest()
        {
            var request = InstantiateClassGenerator.Execute<CreateGameSessionRequest>();
            var marshaller = new CreateGameSessionRequestMarshaller();

            var internalRequest = marshaller.Marshall(request);
            var jsonRequest = UTF8Encoding.UTF8.GetString(internalRequest.Content);                        
            Comparer.CompareObjectToJson<CreateGameSessionRequest>(request,jsonRequest);

            var webResponse = new WebResponseData
            {
                Headers = {
                    {"x-amzn-RequestId", Guid.NewGuid().ToString()},
                    {"x-amz-crc32","0"}
                }
            };
            var jsonResponse = new JsonSampleGenerator(service_model, service_model.FindOperation("CreateGameSession").ResponseStructure).Execute();
            webResponse.Headers.Add("Content-Length", UTF8Encoding.UTF8.GetBytes(jsonResponse).Length.ToString());
            UnmarshallerContext context = new JsonUnmarshallerContext(Utils.CreateStreamFromString(jsonResponse), false, webResponse);
            var response = CreateGameSessionResponseUnmarshaller.Instance.Unmarshall(context)
                as CreateGameSessionResponse;
            InstantiateClassGenerator.ValidateObjectFullyInstantiated(response);
        }
        /// <summary>
        /// Initiates the asynchronous execution of the CreateGameSession operation.
        /// </summary>
        /// 
        /// <param name="request">Container for the necessary parameters to execute the CreateGameSession operation on AmazonGameLiftClient.</param>
        /// <param name="callback">An AsyncCallback delegate that is invoked when the operation completes.</param>
        /// <param name="state">A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback
        ///          procedure using the AsyncState property.</param>
        /// 
        /// <returns>An IAsyncResult that can be used to poll or wait for results, or both; this value is also needed when invoking EndCreateGameSession
        ///         operation.</returns>
        public IAsyncResult BeginCreateGameSession(CreateGameSessionRequest request, AsyncCallback callback, object state)
        {
            var marshaller = new CreateGameSessionRequestMarshaller();
            var unmarshaller = CreateGameSessionResponseUnmarshaller.Instance;

            return BeginInvoke<CreateGameSessionRequest>(request, marshaller, unmarshaller,
                callback, state);
        }
        /// <summary>
        /// Creates a multiplayer game session for players. This action creates a game session
        /// record and assigns the new session to an instance in the specified fleet, which activates
        /// the server initialization process in your game server. A fleet must be in an ACTIVE
        /// state before a game session can be created for it.
        /// 
        ///  
        /// <para>
        /// To create a game session, specify either a fleet ID or an alias ID and indicate the
        /// maximum number of players the game session allows. You can also provide a name and
        /// a set of properties for your game (optional). If successful, a <a>GameSession</a>
        /// object is returned containing session properties, including an IP address. By default,
        /// newly created game sessions are set to accept adding any new players to the game session.
        /// Use <a>UpdateGameSession</a> to change the creation policy.
        /// </para>
        /// </summary>
        /// <param name="request">Container for the necessary parameters to execute the CreateGameSession service method.</param>
        /// 
        /// <returns>The response from the CreateGameSession service method, as returned by GameLift.</returns>
        /// <exception cref="Amazon.GameLift.Model.ConflictException">
        /// The requested operation would cause a conflict with the current state of a service
        /// resource associated with the request. Please resolve the conflict before retrying
        /// this request.
        /// </exception>
        /// <exception cref="Amazon.GameLift.Model.FleetCapacityExceededException">
        /// The specified fleet has no available instances to fulfill a request to create a new
        /// game session. Such requests should only be retried once the fleet capacity has been
        /// increased.
        /// </exception>
        /// <exception cref="Amazon.GameLift.Model.InternalServiceException">
        /// The service encountered an unrecoverable internal failure while processing the request.
        /// Such requests can be retried by clients, either immediately or after a back-off period.
        /// </exception>
        /// <exception cref="Amazon.GameLift.Model.InvalidFleetStatusException">
        /// The requested operation would cause a conflict with the current state of a resource
        /// associated with the request and/or the fleet. Please resolve the conflict before retrying.
        /// </exception>
        /// <exception cref="Amazon.GameLift.Model.InvalidRequestException">
        /// One or more parameters specified as part of the request are invalid. Please correct
        /// the invalid parameters before retrying.
        /// </exception>
        /// <exception cref="Amazon.GameLift.Model.NotFoundException">
        /// A service resource associated with the request could not be found. Such requests should
        /// not be retried by clients.
        /// </exception>
        /// <exception cref="Amazon.GameLift.Model.TerminalRoutingStrategyException">
        /// The service is unable to resolve the routing for a particular alias because it has
        /// a terminal <a>RoutingStrategy</a> associated with it. The message returned in this
        /// exception is the message defined in the TerminalRoutingStrategy itself. Such requests
        /// should only be retried if the routing strategy for the specified alias is modified.
        /// </exception>
        /// <exception cref="Amazon.GameLift.Model.UnauthorizedException">
        /// The client failed authentication. Such requests should not be retried without valid
        /// authentication credentials.
        /// </exception>
        public CreateGameSessionResponse CreateGameSession(CreateGameSessionRequest request)
        {
            var marshaller = new CreateGameSessionRequestMarshaller();
            var unmarshaller = CreateGameSessionResponseUnmarshaller.Instance;

            return Invoke<CreateGameSessionRequest,CreateGameSessionResponse>(request, marshaller, unmarshaller);
        }
        /// <summary>
        /// Initiates the asynchronous execution of the CreateGameSession operation.
        /// </summary>
        /// 
        /// <param name="request">Container for the necessary parameters to execute the CreateGameSession operation.</param>
        /// <param name="cancellationToken">
        ///     A cancellation token that can be used by other objects or threads to receive notice of cancellation.
        /// </param>
        /// <returns>The task object representing the asynchronous operation.</returns>
        public Task<CreateGameSessionResponse> CreateGameSessionAsync(CreateGameSessionRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken))
        {
            var marshaller = new CreateGameSessionRequestMarshaller();
            var unmarshaller = CreateGameSessionResponseUnmarshaller.Instance;

            return InvokeAsync<CreateGameSessionRequest,CreateGameSessionResponse>(request, marshaller, 
                unmarshaller, cancellationToken);
        }