public GamesController( ReadGameService readGameService, CreateGameService createGameService, UpdateGameService updateGameService, DeleteGameService deleteGameService ) { _readGameService = readGameService; _createGameService = createGameService; _updateGameService = updateGameService; _deleteGameService = deleteGameService; }
public void CreateGame_Create_Game_With_Same_Name_Fails() { // Arrange var gameDto = new GameDto { Name = "TestGame", NumberOfPlayers = 2 }; var gameService = new CreateGameService(null); // Act var result = gameService.CreateGame(gameDto); result = gameService.CreateGame(gameDto); // Assert Assert.IsFalse(result); }
public void CreateGame_Game_Created() { // Arrange var gameDto = new GameDto { Name = "TestGame", NumberOfPlayers = 2 }; var gameService = new CreateGameService(null); // Act var result = gameService.CreateGame(gameDto); var createdGame = gameService.GetGame(gameDto.Name); // Assert Assert.IsTrue(result); Assert.AreEqual(gameDto.Name, createdGame.Name); Assert.AreEqual(gameDto.NumberOfPlayers, createdGame.NumberOfPlayers); }
static void Main(string[] args) { TStuffLog.LogLevel = LogLevel.Info; TStuffLog.LogFileLevel = LogLevel.Info; TStuffLog.LogActions.Add((message, serializedObject, level, member, filepat, line) => { if (TStuffLog.LogLevel > level) { return; } switch (level) { case LogLevel.Trace: Console.ForegroundColor = ConsoleColor.Green; break; case LogLevel.Debug: Console.ForegroundColor = ConsoleColor.Cyan; break; case LogLevel.Info: break; case LogLevel.Warning: Console.ForegroundColor = ConsoleColor.Yellow; break; case LogLevel.Error: case LogLevel.Fatal: Console.ForegroundColor = ConsoleColor.Red; break; default: throw new ArgumentOutOfRangeException(nameof(level), level, null); } Console.WriteLine("[{5},{0}/{1}:{2}, Level:{3}] Message: {4}", filepat.Split('\\').Last(), member, line, level.ToString(), message, DateTime.Now.ToString("T")); Console.ResetColor(); }); NetworkComms.DisableLogging(); if (File.Exists("config.json")) { GConfig.D = JsonConvert.DeserializeObject <GameServerConfiguration>(File.ReadAllText("config.json")); } else { GConfig.D = new GameServerConfiguration(); File.WriteAllText("config.json", JsonConvert.SerializeObject(GConfig.D, Formatting.Indented)); } TStuffLog.Info("Server Started"); TStuffLog.LogLevel = GConfig.D.ServerLogLevel; TStuffLog.LogFileLevel = GConfig.D.LogFileLevel; DataSerializer ds = DPSManager.GetDataSerializer <ProtobufSerializer>(); NetworkComms.DefaultSendReceiveOptions = new SendReceiveOptions(ds, new List <DataProcessor>(), new Dictionary <string, string>()); var gamecontext = SetupGameRegister(); SetupGlobalNetworkHandler(gamecontext); GConfig.D.GameSimulationTime = 400; var cont = new LoginService(gamecontext); var map = new CreateGameService(gamecontext); Connection.StartListening(ConnectionType.TCP, new IPEndPoint(IPAddress.Any, GConfig.D.ServerPort)); //Connectc fake user gamecontext.User.AddSystemUser(GConfig.D.MainBotName + " 0", 0); gamecontext.User.AddSystemUser(GConfig.D.MainBotName + " 1", 1); gamecontext.User.AddSystemUser(GConfig.D.MainBotName + " 2", 2); gamecontext.User.AddSystemUser(GConfig.D.MainBotName + " 3", 3); gamecontext.User.AddSystemUser(GConfig.D.MainBotName + " 4", 4); //File.WriteAllText("mobs.json",JsonConvert.SerializeObject(gamecontext.Mobs)); //File.WriteAllText("tower.json", JsonConvert.SerializeObject(gamecontext.Towers)); //File.WriteAllText("race_mob.json", JsonConvert.SerializeObject(gamecontext.MobRaces)); //File.WriteAllText("race_tower.json", JsonConvert.SerializeObject(gamecontext.TowerRaces)); Console.ReadLine(); }