private void Dartle(CreateBullet cb, String name, Vector3 position, Vector3 muzzleOrientation) { cb.CreatePenetrate(name, this, position, PublicFunction.RotationMatrix(muzzleOrientation, 0), BulletType.Magicball, _deSpeed, _deMaxDamage); }
// Use this for initialization void Start() { myCreatBullet = GetComponent <CreateBullet>(); }