public override void OnInspectorGUI()
        {
            CreateAudience editor = target as CreateAudience;

            editor.audience = EditorGUILayout.ObjectField("観客モデル", editor.audience, typeof(GameObject), true) as GameObject;

            if (folder = EditorGUILayout.Foldout(folder, "status"))
            {
                editor.memberNumber  = EditorGUILayout.IntField("1列あたりの観客数", editor.memberNumber);
                editor.columnNumber  = EditorGUILayout.IntField("観客列数", editor.columnNumber);
                editor.membersWidth  = EditorGUILayout.FloatField("観客同士の間隔", editor.membersWidth);
                editor.columnsWidth  = EditorGUILayout.FloatField("列同士の間隔", editor.columnsWidth);
                editor.columnsHeight = EditorGUILayout.FloatField("2列目以降に足される高さ", editor.columnsHeight);
            }
        }
Exemple #2
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        private void CreateSelfClient()
        {
            CreateAudience audience = new CreateAudience();

            audience.ClientId     = ConfigurationManager.AppSettings["self.ClientId"];
            audience.Base64Secret = ConfigurationManager.AppSettings["self.Base64Secret"];
            audience.Name         = ConfigurationManager.AppSettings["self.ClientName"];

            Assert.IsNotNull(audience.ClientId);
            Assert.IsNotNull(audience.Base64Secret);
            Assert.IsNotNull(audience.Name);

            var existed = _audienceApplicationService.Get(audience.ClientId);

            if (existed != null && (existed as IAudienceStateProperties).Version > 0)
            {
                //do nothing
            }
            else
            {
                _audienceApplicationService.When(audience);
            }
        }