/// <summary>
    /// Creates the atlases.
    /// </summary>
    /// <returns>
    /// The atlases.
    /// </returns>
    /// <param name='progressInfo'>
    /// Progress info is a delegate function that displays a progress dialog. Can be null
    /// </param>
    /// <param name='saveAtlasesAsAssets'>
    /// if true atlases are saved as assets in the project folder. Othersise they are instances in memory
    /// </param>
    /// <param name='editorMethods'>
    /// Texture format tracker. Contains editor functionality such as save assets. Can be null.
    /// </param>
    public MB_AtlasesAndRects[] CreateAtlases(ProgressUpdateDelegate progressInfo, bool saveAtlasesAsAssets = false, MB2_EditorMethodsInterface editorMethods = null)
    {
        MB_AtlasesAndRects[] mAndAs = null;

        try
        {
            _coroutineResult = new CreateAtlasesCoroutineResult();
            MB3_TextureCombiner.RunCorutineWithoutPause(CreateAtlasesCoroutine(progressInfo, _coroutineResult, saveAtlasesAsAssets, editorMethods, 1000f), 0);
            if (_coroutineResult.success && textureBakeResults != null)
            {
                mAndAs = this.OnCombinedTexturesCoroutineAtlasesAndRects;
            }
        }
        catch (Exception e)
        {
            Debug.LogError(e);
        }
        finally
        {
            if (saveAtlasesAsAssets)
            { //Atlases were saved to project so we don't need these ones
                if (mAndAs != null)
                {
                    for (int j = 0; j < mAndAs.Length; j++)
                    {
                        MB_AtlasesAndRects mAndA = mAndAs[j];
                        if (mAndA != null && mAndA.atlases != null)
                        {
                            for (int i = 0; i < mAndA.atlases.Length; i++)
                            {
                                if (mAndA.atlases[i] != null)
                                {
                                    if (editorMethods != null)
                                    {
                                        editorMethods.Destroy(mAndA.atlases[i]);
                                    }
                                    else
                                    {
                                        MB_Utility.Destroy(mAndA.atlases[i]);
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }

        return(mAndAs);
    }
    public IEnumerator CreateAtlasesCoroutine(ProgressUpdateDelegate progressInfo, CreateAtlasesCoroutineResult coroutineResult, bool saveAtlasesAsAssets = false, MB2_EditorMethodsInterface editorMethods = null, float maxTimePerFrame = .01f)
    {
        yield return(_CreateAtlasesCoroutine(progressInfo, coroutineResult, saveAtlasesAsAssets, editorMethods, maxTimePerFrame));

        if (coroutineResult.success && onBuiltAtlasesSuccess != null)
        {
            onBuiltAtlasesSuccess();
        }

        if (!coroutineResult.success && onBuiltAtlasesFail != null)
        {
            onBuiltAtlasesFail();
        }
    }
Exemple #3
0
 /// <summary>
 /// Creates the atlases.
 /// </summary>
 /// <returns>
 /// The atlases.
 /// </returns>
 public AtlasesAndRects[] CreateAtlases()
 {
     AtlasesAndRects[] mAndAs = null;
     try
     {
         //mAndAs = _CreateAtlases(progressInfo, saveAtlasesAsAssets, editorMethods);
         CreateAtlasesCoroutineResult result = new CreateAtlasesCoroutineResult();
         TextureCombiner.RunCorutineWithoutPause(CreateAtlasesCoroutine(), 0);
         if (result.success && textureBakeResults != null)
         {
             mAndAs = this.OnCombinedTexturesCoroutineAtlasesAndRects;
         }
     }
     catch (Exception e)
     {
         Debug.LogError(e);
     }
     return(mAndAs);
 }
Exemple #4
0
    public IEnumerator CreateAtlasesCoroutine(ProgressUpdateDelegate progressInfo, CreateAtlasesCoroutineResult coroutineResult, bool saveAtlasesAsAssets = false, MB2_EditorMethodsInterface editorMethods = null, float maxTimePerFrame = .01f)
    {
        MBVersionConcrete mbv = new MBVersionConcrete();

        if (!MB3_TextureCombiner._RunCorutineWithoutPauseIsRunning && (mbv.GetMajorVersion() < 5 || (mbv.GetMajorVersion() == 5 && mbv.GetMinorVersion() < 3)))
        {
            Debug.LogError("Running the texture combiner as a coroutine only works in Unity 5.3 and higher");
            coroutineResult.success = false;
            yield break;
        }
        this.OnCombinedTexturesCoroutineAtlasesAndRects = null;

        if (maxTimePerFrame <= 0f)
        {
            Debug.LogError("maxTimePerFrame must be a value greater than zero");
            coroutineResult.isFinished = true;
            yield break;
        }
        MB2_ValidationLevel vl = Application.isPlaying ? MB2_ValidationLevel.quick : MB2_ValidationLevel.robust;

        if (!DoCombinedValidate(this, MB_ObjsToCombineTypes.dontCare, null, vl))
        {
            coroutineResult.isFinished = true;
            yield break;
        }
        if (_doMultiMaterial && !_ValidateResultMaterials())
        {
            coroutineResult.isFinished = true;
            yield break;
        }
        else if (!_doMultiMaterial)
        {
            if (_resultMaterial == null)
            {
                Debug.LogError("Combined Material is null please create and assign a result material.");
                coroutineResult.isFinished = true;
                yield break;
            }
            Shader targShader = _resultMaterial.shader;
            for (int i = 0; i < objsToMesh.Count; i++)
            {
                Material[] ms = MB_Utility.GetGOMaterials(objsToMesh[i]);
                for (int j = 0; j < ms.Length; j++)
                {
                    Material m = ms[j];
                    if (m != null && m.shader != targShader)
                    {
                        Debug.LogWarning("Game object " + objsToMesh[i] + " does not use shader " + targShader + " it may not have the required textures. If not small solid color textures will be generated.");
                    }
                }
            }
        }

        MB3_TextureCombiner combiner = CreateAndConfigureTextureCombiner();

        combiner.saveAtlasesAsAssets = saveAtlasesAsAssets;

        //initialize structure to store results
        int numResults = 1;

        if (_doMultiMaterial)
        {
            numResults = resultMaterials.Length;
        }
        OnCombinedTexturesCoroutineAtlasesAndRects = new MB_AtlasesAndRects[numResults];
        for (int i = 0; i < OnCombinedTexturesCoroutineAtlasesAndRects.Length; i++)
        {
            OnCombinedTexturesCoroutineAtlasesAndRects[i] = new MB_AtlasesAndRects();
        }

        //Do the material combining.
        for (int i = 0; i < OnCombinedTexturesCoroutineAtlasesAndRects.Length; i++)
        {
            Material        resMatToPass = null;
            List <Material> sourceMats   = null;
            if (_doMultiMaterial)
            {
                sourceMats   = resultMaterials[i].sourceMaterials;
                resMatToPass = resultMaterials[i].combinedMaterial;
                combiner.fixOutOfBoundsUVs = resultMaterials[i].considerMeshUVs;
            }
            else
            {
                resMatToPass = _resultMaterial;
            }

            MB3_TextureCombiner.CombineTexturesIntoAtlasesCoroutineResult coroutineResult2 = new MB3_TextureCombiner.CombineTexturesIntoAtlasesCoroutineResult();
            yield return(combiner.CombineTexturesIntoAtlasesCoroutine(progressInfo, OnCombinedTexturesCoroutineAtlasesAndRects[i], resMatToPass, objsToMesh, sourceMats, editorMethods, coroutineResult2, maxTimePerFrame));

            coroutineResult.success = coroutineResult2.success;
            if (!coroutineResult.success)
            {
                coroutineResult.isFinished = true;
                yield break;
            }
        }

        unpackMat2RectMap(textureBakeResults);
        //Save the results
        textureBakeResults.doMultiMaterial = _doMultiMaterial;
        //textureBakeResults.resultMaterial = _resultMaterial;
        if (_doMultiMaterial)
        {
            textureBakeResults.resultMaterials = resultMaterials;
        }
        else
        {
            MB_MultiMaterial[] resMats = new MB_MultiMaterial[1];
            resMats[0] = new MB_MultiMaterial();
            resMats[0].combinedMaterial = _resultMaterial;
            resMats[0].considerMeshUVs  = _fixOutOfBoundsUVs;
            resMats[0].sourceMaterials  = new List <Material>();
            for (int i = 0; i < textureBakeResults.materialsAndUVRects.Length; i++)
            {
                resMats[0].sourceMaterials.Add(textureBakeResults.materialsAndUVRects[i].material);
            }
            textureBakeResults.resultMaterials = resMats;
        }
        //textureBakeResults.fixOutOfBoundsUVs = combiner.fixOutOfBoundsUVs;


        //set the texture bake resultAtlasesAndRects on the Mesh Baker component if it exists
        MB3_MeshBakerCommon[] mb = GetComponentsInChildren <MB3_MeshBakerCommon>();
        for (int i = 0; i < mb.Length; i++)
        {
            mb[i].textureBakeResults = textureBakeResults;
        }

        if (LOG_LEVEL >= MB2_LogLevel.info)
        {
            Debug.Log("Created Atlases");
        }

        coroutineResult.isFinished = true;
        if (coroutineResult.success && onBuiltAtlasesSuccess != null)
        {
            onBuiltAtlasesSuccess();
        }
        if (!coroutineResult.success && onBuiltAtlasesFail != null)
        {
            onBuiltAtlasesFail();
        }
    }
Exemple #5
0
    public IEnumerator CreateAtlasesCoroutine(ProgressUpdateDelegate progressInfo, CreateAtlasesCoroutineResult coroutineResult, bool saveAtlasesAsAssets = false, MB2_EditorMethodsInterface editorMethods = null, float maxTimePerFrame = .01f)
    {
        MBVersionConcrete mbv = new MBVersionConcrete();

        if (!MB3_TextureCombiner._RunCorutineWithoutPauseIsRunning && (mbv.GetMajorVersion() < 5 || (mbv.GetMajorVersion() == 5 && mbv.GetMinorVersion() < 3)))
        {
            Debug.LogError("Running the texture combiner as a coroutine only works in Unity 5.3 and higher");
            yield return(null);
        }
        this.OnCombinedTexturesCoroutineAtlasesAndRects = null;
        //if (!Application.isPlaying)
        //{
        //    Debug.LogError("CombineTexturesIntoAtlasesCoroutine should only be called when the game is running. Use CombineTexturesIntoAtlases in the editor.");
        //    _CreateAtlasesCoroutineIsFinished = true;
        //    yield break;
        //}
        if (maxTimePerFrame <= 0f)
        {
            Debug.LogError("maxTimePerFrame must be a value greater than zero");
            coroutineResult.isFinished = true;
            yield break;
        }
        MB2_ValidationLevel vl = Application.isPlaying ? MB2_ValidationLevel.quick : MB2_ValidationLevel.robust;

        if (!DoCombinedValidate(this, MB_ObjsToCombineTypes.dontCare, null, vl))
        {
            coroutineResult.isFinished = true;
            yield break;
        }
        if (_doMultiMaterial && !_ValidateResultMaterials())
        {
            coroutineResult.isFinished = true;
            yield break;
        }
        else if (!_doMultiMaterial)
        {
            if (_resultMaterial == null)
            {
                Debug.LogError("Combined Material is null please create and assign a result material.");
                coroutineResult.isFinished = true;
                yield break;
            }
            Shader targShader = _resultMaterial.shader;
            for (int i = 0; i < objsToMesh.Count; i++)
            {
                Material[] ms = MB_Utility.GetGOMaterials(objsToMesh[i]);
                for (int j = 0; j < ms.Length; j++)
                {
                    Material m = ms[j];
                    if (m != null && m.shader != targShader)
                    {
                        Debug.LogWarning("Game object " + objsToMesh[i] + " does not use shader " + targShader + " it may not have the required textures. If not small solid color textures will be generated.");
                    }
                }
            }
        }

        for (int i = 0; i < objsToMesh.Count; i++)
        {
            Material[] ms = MB_Utility.GetGOMaterials(objsToMesh[i]);
            for (int j = 0; j < ms.Length; j++)
            {
                Material m = ms[j];
                if (m == null)
                {
                    Debug.LogError("Game object " + objsToMesh[i] + " has a null material. Can't build atlases");
                    coroutineResult.isFinished = true;
                    yield break;
                }
            }
        }

        MB3_TextureCombiner combiner = new MB3_TextureCombiner();

        combiner.LOG_LEVEL             = LOG_LEVEL;
        combiner.atlasPadding          = _atlasPadding;
        combiner.maxAtlasSize          = _maxAtlasSize;
        combiner.customShaderPropNames = _customShaderProperties;
        combiner.fixOutOfBoundsUVs     = _fixOutOfBoundsUVs;
        combiner.maxTilingBakeSize     = _maxTilingBakeSize;
        combiner.packingAlgorithm      = _packingAlgorithm;
        combiner.meshBakerTexturePackerForcePowerOfTwo = _meshBakerTexturePackerForcePowerOfTwo;
        combiner.resizePowerOfTwoTextures     = _resizePowerOfTwoTextures;
        combiner.saveAtlasesAsAssets          = saveAtlasesAsAssets;
        combiner.considerNonTextureProperties = _considerNonTextureProperties;

        //initialize structure to store results
        int numResults = 1;

        if (_doMultiMaterial)
        {
            numResults = resultMaterials.Length;
        }
        OnCombinedTexturesCoroutineAtlasesAndRects = new MB_AtlasesAndRects[numResults];
        for (int i = 0; i < OnCombinedTexturesCoroutineAtlasesAndRects.Length; i++)
        {
            OnCombinedTexturesCoroutineAtlasesAndRects[i] = new MB_AtlasesAndRects();
        }

        //Do the material combining.
        for (int i = 0; i < OnCombinedTexturesCoroutineAtlasesAndRects.Length; i++)
        {
            Material        resMatToPass = null;
            List <Material> sourceMats   = null;
            if (_doMultiMaterial)
            {
                sourceMats   = resultMaterials[i].sourceMaterials;
                resMatToPass = resultMaterials[i].combinedMaterial;
            }
            else
            {
                resMatToPass = _resultMaterial;
            }
            Debug.Log(string.Format("Creating atlases for result material {0} using shader {1}", resMatToPass, resMatToPass.shader));
            MB3_TextureCombiner.CombineTexturesIntoAtlasesCoroutineResult coroutineResult2 = new MB3_TextureCombiner.CombineTexturesIntoAtlasesCoroutineResult();
            yield return(combiner.CombineTexturesIntoAtlasesCoroutine(progressInfo, OnCombinedTexturesCoroutineAtlasesAndRects[i], resMatToPass, objsToMesh, sourceMats, editorMethods, coroutineResult2, maxTimePerFrame));

            coroutineResult.success = coroutineResult2.success;
            if (!coroutineResult.success)
            {
                coroutineResult.isFinished = true;
                yield break;
            }
        }

        //Save the results
        textureBakeResults.combinedMaterialInfo = OnCombinedTexturesCoroutineAtlasesAndRects;
        textureBakeResults.doMultiMaterial      = _doMultiMaterial;
        textureBakeResults.resultMaterial       = _resultMaterial;
        textureBakeResults.resultMaterials      = resultMaterials;
        textureBakeResults.fixOutOfBoundsUVs    = combiner.fixOutOfBoundsUVs;
        unpackMat2RectMap(textureBakeResults);

        //set the texture bake resultAtlasesAndRects on the Mesh Baker component if it exists
        MB3_MeshBakerCommon[] mb = GetComponentsInChildren <MB3_MeshBakerCommon>();
        for (int i = 0; i < mb.Length; i++)
        {
            mb[i].textureBakeResults = textureBakeResults;
        }

        if (LOG_LEVEL >= MB2_LogLevel.info)
        {
            Debug.Log("Created Atlases");
        }

        coroutineResult.isFinished = true;
        if (coroutineResult.success && onBuiltAtlasesSuccess != null)
        {
            onBuiltAtlasesSuccess();
        }
        if (!coroutineResult.success && onBuiltAtlasesFail != null)
        {
            onBuiltAtlasesFail();
        }
    }
    private IEnumerator _CreateAtlasesCoroutine(ProgressUpdateDelegate progressInfo, CreateAtlasesCoroutineResult coroutineResult, bool saveAtlasesAsAssets = false, MB2_EditorMethodsInterface editorMethods = null, float maxTimePerFrame = .01f)
    {
        MBVersionConcrete mbv = new MBVersionConcrete();

        if (!MB3_TextureCombiner._RunCorutineWithoutPauseIsRunning && (mbv.GetMajorVersion() < 5 || (mbv.GetMajorVersion() == 5 && mbv.GetMinorVersion() < 3)))
        {
            Debug.LogError("Running the texture combiner as a coroutine only works in Unity 5.3 and higher");
            coroutineResult.success = false;
            yield break;
        }
        this.OnCombinedTexturesCoroutineAtlasesAndRects = null;

        if (maxTimePerFrame <= 0f)
        {
            Debug.LogError("maxTimePerFrame must be a value greater than zero");
            coroutineResult.isFinished = true;
            yield break;
        }
        MB2_ValidationLevel vl = Application.isPlaying ? MB2_ValidationLevel.quick : MB2_ValidationLevel.robust;

        if (!DoCombinedValidate(this, MB_ObjsToCombineTypes.dontCare, null, vl))
        {
            coroutineResult.isFinished = true;
            yield break;
        }
        if (_doMultiMaterial && !_ValidateResultMaterials())
        {
            coroutineResult.isFinished = true;
            yield break;
        }
        else if (resultType == MB2_TextureBakeResults.ResultType.textureArray)
        {
            //TODO validate texture arrays.
        }
        else if (!_doMultiMaterial)
        {
            if (_resultMaterial == null)
            {
                Debug.LogError("Combined Material is null please create and assign a result material.");
                coroutineResult.isFinished = true;
                yield break;
            }
            Shader targShader = _resultMaterial.shader;
            for (int i = 0; i < objsToMesh.Count; i++)
            {
                Material[] ms = MB_Utility.GetGOMaterials(objsToMesh[i]);
                for (int j = 0; j < ms.Length; j++)
                {
                    Material m = ms[j];
                    if (m != null && m.shader != targShader)
                    {
                        Debug.LogWarning("Game object " + objsToMesh[i] + " does not use shader " + targShader + " it may not have the required textures. If not small solid color textures will be generated.");
                    }
                }
            }
        }

        MB3_TextureCombiner combiner = CreateAndConfigureTextureCombiner();

        combiner.saveAtlasesAsAssets = saveAtlasesAsAssets;

        OnCombinedTexturesCoroutineAtlasesAndRects = null;
        if (resultType == MB2_TextureBakeResults.ResultType.textureArray)
        {
            yield return(MB_TextureArrays._CreateAtlasesCoroutineTextureArray(this, combiner, progressInfo, coroutineResult, saveAtlasesAsAssets, editorMethods, maxTimePerFrame));

            if (!coroutineResult.success)
            {
                yield break;
            }
        }
        else
        {
            yield return(_CreateAtlasesCoroutineAtlases(combiner, progressInfo, coroutineResult, saveAtlasesAsAssets, editorMethods, maxTimePerFrame));

            if (!coroutineResult.success)
            {
                yield break;
            }
        }

        //set the texture bake resultAtlasesAndRects on the Mesh Baker component if it exists
        MB3_MeshBakerCommon[] mb = GetComponentsInChildren <MB3_MeshBakerCommon>();
        for (int i = 0; i < mb.Length; i++)
        {
            mb[i].textureBakeResults = textureBakeResults;
        }

        coroutineResult.isFinished = true;
    }
    private IEnumerator _CreateAtlasesCoroutineAtlases(MB3_TextureCombiner combiner, ProgressUpdateDelegate progressInfo, CreateAtlasesCoroutineResult coroutineResult, bool saveAtlasesAsAssets = false, MB2_EditorMethodsInterface editorMethods = null, float maxTimePerFrame = .01f)
    {
        int numResults = 1;

        if (_doMultiMaterial)
        {
            numResults = resultMaterials.Length;
        }

        OnCombinedTexturesCoroutineAtlasesAndRects = new MB_AtlasesAndRects[numResults];
        for (int i = 0; i < OnCombinedTexturesCoroutineAtlasesAndRects.Length; i++)
        {
            OnCombinedTexturesCoroutineAtlasesAndRects[i] = new MB_AtlasesAndRects();
        }

        //Do the material combining.
        for (int i = 0; i < OnCombinedTexturesCoroutineAtlasesAndRects.Length; i++)
        {
            Material        resMatToPass = null;
            List <Material> sourceMats   = null;
            if (_doMultiMaterial)
            {
                sourceMats   = resultMaterials[i].sourceMaterials;
                resMatToPass = resultMaterials[i].combinedMaterial;
                combiner.fixOutOfBoundsUVs = resultMaterials[i].considerMeshUVs;
            }
            else
            {
                resMatToPass = _resultMaterial;
            }

            MB3_TextureCombiner.CombineTexturesIntoAtlasesCoroutineResult coroutineResult2 = new MB3_TextureCombiner.CombineTexturesIntoAtlasesCoroutineResult();
            yield return(combiner.CombineTexturesIntoAtlasesCoroutine(progressInfo, OnCombinedTexturesCoroutineAtlasesAndRects[i], resMatToPass, objsToMesh, sourceMats, editorMethods, coroutineResult2, maxTimePerFrame,
                                                                      onlyPackRects: false, splitAtlasWhenPackingIfTooBig: false));

            coroutineResult.success = coroutineResult2.success;
            if (!coroutineResult.success)
            {
                coroutineResult.isFinished = true;
                yield break;
            }
        }

        unpackMat2RectMap(OnCombinedTexturesCoroutineAtlasesAndRects);
        //Save the results
        textureBakeResults.resultType = MB2_TextureBakeResults.ResultType.atlas;
        textureBakeResults.resultMaterialsTexArray = new MB_MultiMaterialTexArray[0];
        textureBakeResults.doMultiMaterial         = _doMultiMaterial;
        if (_doMultiMaterial)
        {
            textureBakeResults.resultMaterials = resultMaterials;
        }
        else
        {
            MB_MultiMaterial[] resMats = new MB_MultiMaterial[1];
            resMats[0] = new MB_MultiMaterial();
            resMats[0].combinedMaterial = _resultMaterial;
            resMats[0].considerMeshUVs  = _fixOutOfBoundsUVs;
            resMats[0].sourceMaterials  = new List <Material>();
            for (int i = 0; i < textureBakeResults.materialsAndUVRects.Length; i++)
            {
                resMats[0].sourceMaterials.Add(textureBakeResults.materialsAndUVRects[i].material);
            }
            textureBakeResults.resultMaterials = resMats;
        }

        if (LOG_LEVEL >= MB2_LogLevel.info)
        {
            Debug.Log("Created Atlases");
        }
    }