// Use this for initialization protected override void Start() { base.Start(); asteroidManager = CreateAsteroids.self; ufo = asteroidManager.ufo; minY = -1 * asteroidManager.ySpread; maxY = asteroidManager.ySpread; SetMovement(); }
private void Awake() { if (!self) { self = this; } if (self != this) { Destroy(gameObject); } DontDestroyOnLoad(gameObject); }