async public void onClickYes() { GameObject.Find("inventorySystem").GetComponent <CreateAssetInShop>().sellCount--; sellscript = GameObject.Find("GameObject").GetComponent <CreateAssetByNameShop>(); await sellscript.sellWeapon(); Destroy(this.transform.parent.gameObject); }
public void onClickSellSlot()//판매입력을 처리할 스크립트 버튼 부 { if (GameObject.Find("inventorySystem").GetComponent <CreateAssetInShop>().sellCount < 2) { Instantiate(sellCancel, GameObject.Find("CheckLocal").transform, false); } else { Instantiate(checkbox, GameObject.Find("CheckLocal").transform, false); objname = this.name; tmp1 = this.name.Substring(5); this.tmpname = tmp1.Split(new string[] { "-" }, System.StringSplitOptions.None); Debug.Log(tmpname[0]); this.sellname = this.tmpname[0]; sellscript = GameObject.Find("GameObject").GetComponent <CreateAssetByNameShop>(); sellscript.sellgunname = sellname; sellscript.destroyName = objname; } }
public void Start() { shopScript = GameObject.Find("GameObject").GetComponent <CreateAssetByNameShop>(); }