Exemple #1
0
    protected virtual void OnCollisionEnter2D(Collision2D collision)
    {
        Crashable impactObject = collision.gameObject.GetComponent <Crashable>();

        if (impactObject != null)
        {
            ReceiveDamage(impactObject);
        }
    }
Exemple #2
0
    protected void ReceiveDamage(Crashable crashable)
    {
        if (CrashableType == CrashableType.Explosive)
        {
            currentHealth = 0;
        }
        else
        {
            currentHealth -= crashable.DealDamage();
        }

        if (currentHealth <= 0)
        {
            DestroySelf();
        }
    }