public void Init(float displacement, int numberOfBanks, int numberOfCylinders) { Displacement = displacement; Crankshaft = new GameObject("Crankshaft").AddComponent <Crankshaft>(); Crankshaft.transform.parent = transform; Crankshaft.Init(displacement, numberOfBanks, numberOfCylinders); }
public Engine() { Crankshaft = new Crankshaft(); Pistons = new Piston[8]; Pistons[0] = new Piston(); Pistons[1] = new Piston(); Pistons[2] = new Piston(); Pistons[3] = new Piston(); }
public Engine() { Crankshaft = new Crankshaft(); Pistons = new Piston[8]; for (int i = 0; i < 4; i++) { Pistons[i] = new Piston(); } }
public void CrankshaftToevoegen(Crankshaft crankshaft) { if (this.crankshafts != null) { if (this.crankshafts.GetLength(0) < maxCrankshaft) { this.crankshafts[this.crankshafts.GetLength(0) + 1] = crankshaft; } else { this.crankshafts[0] = crankshaft; } } }