private void HandleCraftLibraryEvents() { if (Enabled) { CraftLibraryEventHandler.HandleCraftLibraryEvents(); } }
private void HandleCraftLibraryEvents() { if (Enabled && SystemsContainer.Get <MainSystem>().GameRunning) { CraftLibraryEventHandler.HandleCraftLibraryEvents(); } }
public override void Update() { base.Update(); if (Enabled && MainSystem.Singleton.GameRunning) { CraftLibraryEventHandler.HandleCraftLibraryEvents(); } }