// Use this for initialization void Start() { dataBase = dataBaseObject.GetComponent <CraftItemDatabase>(); for (int i = 0; i < dataBase.GetListCount(); ++i) { CraftItem addItem = gameObject.transform.GetChild(i).GetChild(0).GetComponent <CraftItem>(); addItem.type = dataBase.GetList()[i].GetComponent <CraftItem>().type; addItem.stats = dataBase.GetList()[i].GetComponent <CraftItem>().stats; } }
// Update is called once per frame void Update() { //Updating for if the player changes pages if (previousPageNumber != changingPage.GetPageNumber()) { for (int i = 0; i < dataBase.GetListCount(); ++i) { //Unrender the previous page's items if (dataBase.GetList()[i].GetComponent <CraftItem>().atPage == previousPageNumber) { dataBase.GetList()[i].GetComponent <Image>().enabled = false; dataBase.GetList()[i].GetComponentInChildren <Text>().enabled = false; } //Render in the new page's items else if (dataBase.GetList()[i].GetComponent <CraftItem>().atPage == changingPage.GetPageNumber()) { dataBase.GetList()[i].GetComponent <Image>().enabled = true; dataBase.GetList()[i].GetComponentInChildren <Text>().enabled = true; //if (textPrefab.name.Contains("SLOT_TEXT_1_1")) //{ // dataBase.GetList()[i].GetComponent<CharacterInstance>().GetInventory().getFireTowerNumber(); //} } } previousPageNumber = changingPage.GetPageNumber(); } }
// Use this for initialization void Start() { int databaseCounter = 0; slotTransform = new Transform[4]; slotTextTransform = new Transform[4]; changingPage = pageArrows.GetComponent <ScrollPage>(); dataBase = dataBaseObject.GetComponent <CraftItemDatabase>(); //Calculating how many pages it needs if ((int)dataBase.GetListCount() > 4) { if ((int)dataBase.GetListCount() % 4 > 0) { pages = (int)dataBase.GetListCount() / 4 + 1; } else { pages = (int)dataBase.GetListCount() / 4; } } for (int numberOfPages = 1; numberOfPages <= pages; ++numberOfPages) { for (int x = 1; x <= inventorySize.x; ++x) { for (int y = 1; y <= inventorySize.y; ++y) { if (numberOfPages == 1) { GameObject slot = Instantiate(slotPrefab) as GameObject; slot.transform.SetParent(this.transform); slot.transform.localScale = slotPrefab.transform.localScale; slot.name = "SLOT_" + x + "_" + y; slot.GetComponent <RectTransform>().anchoredPosition = new Vector3(windowSize.x / (inventorySize.x + 1) * x, windowSize.y / (inventorySize.y + 1) * -y, 0); slotTransform[y - 1] = slot.transform; //GameObject slotText = Instantiate(textPrefab) as GameObject; //slotText.transform.parent = this.transform; //slotText.transform.localScale = textPrefab.transform.localScale; //slotText.name = "SLOT_TEXT_" + x + "_" + y; //slotText.GetComponent<RectTransform>().anchoredPosition = new Vector3(windowSize.x / (inventorySize.x + 1) * x, windowSize.y / (inventorySize.y + 1) * -y, 0); //slotTextTransform[y - 1] = slot.transform; } if (databaseCounter < dataBase.GetListCount()) { //Repositioning the newly instantiated gameobjects from the database dataBase.GetList()[databaseCounter].transform.parent = slotTransform[y - 1].transform; dataBase.GetList()[databaseCounter].transform.localScale = itemPrefab.transform.localScale; dataBase.GetList()[databaseCounter].GetComponent <RectTransform>().anchoredPosition = Vector3.zero; //Adding at what page the item should be at dataBase.AddPage(databaseCounter, numberOfPages); //Don't show the rest of the items if it is not in the first page if (numberOfPages > 1) { dataBase.GetList()[databaseCounter].GetComponent <Image>().enabled = false; dataBase.GetList()[databaseCounter].GetComponentInChildren <Text>().enabled = false; } //Iterating through the database databaseCounter++; } } } } }