internal override void OnCreatePlayerResult(CraetePlayerResult result)
 {
     if (CreatePlayerRet != null)
     {
         CreatePlayerRet(this, new CreatePlayerResultEventArgs {Result = result});
     }
 }
        internal override void OnCreatePlayerResult(CraetePlayerResult result)
        {
            if (result == CraetePlayerResult.Success)
                controller.Game.SyncTime();

            if (CreatePlayerRet != null)
                CreatePlayerRet(result);
        }
 internal override void OnCreatePlayerResult(CraetePlayerResult result)
 {
     if (CreatePlayerRet != null)
     {
         CreatePlayerRet(this, new CreatePlayerResultEventArgs {
             Result = result
         });
     }
 }
Exemple #4
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 private void OnCreatePlayerRet(CraetePlayerResult result)
 {
     if (result == CraetePlayerResult.Success)
     {
         Logs.Info("创建角色成功");
     }
     else
     {
         Logs.Error("创建角色失败 {0}", result.ToString());
     }
 }
Exemple #5
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 private void OnCreatePlayerRet(CraetePlayerResult result)
 {
     if (result == CraetePlayerResult.Success)
     {
         Logs.Info("创建角色成功");
     }
     else
     {
         Logs.Error("创建角色失败 {0}", result.ToString());
     }
 }
        internal override void OnCreatePlayerResult(CraetePlayerResult result)
        {
            if (result == CraetePlayerResult.Success)
            {
                controller.Game.SyncTime();
            }

            if (CreatePlayerRet != null)
            {
                CreatePlayerRet(result);
            }
        }
 internal override void OnCreatePlayerResult(CraetePlayerResult result)
 {
 }
 internal override void OnCreatePlayerResult(CraetePlayerResult result)
 {
 }
 internal override void OnCreatePlayerResult(CraetePlayerResult result)
 {
     if (CreatePlayerRet != null)
         CreatePlayerRet(result);
 }