internal override void OnCreatePlayerResult(CraetePlayerResult result) { if (CreatePlayerRet != null) { CreatePlayerRet(this, new CreatePlayerResultEventArgs {Result = result}); } }
internal override void OnCreatePlayerResult(CraetePlayerResult result) { if (result == CraetePlayerResult.Success) controller.Game.SyncTime(); if (CreatePlayerRet != null) CreatePlayerRet(result); }
internal override void OnCreatePlayerResult(CraetePlayerResult result) { if (CreatePlayerRet != null) { CreatePlayerRet(this, new CreatePlayerResultEventArgs { Result = result }); } }
private void OnCreatePlayerRet(CraetePlayerResult result) { if (result == CraetePlayerResult.Success) { Logs.Info("创建角色成功"); } else { Logs.Error("创建角色失败 {0}", result.ToString()); } }
internal override void OnCreatePlayerResult(CraetePlayerResult result) { if (result == CraetePlayerResult.Success) { controller.Game.SyncTime(); } if (CreatePlayerRet != null) { CreatePlayerRet(result); } }
internal override void OnCreatePlayerResult(CraetePlayerResult result) { }
internal override void OnCreatePlayerResult(CraetePlayerResult result) { if (CreatePlayerRet != null) CreatePlayerRet(result); }