private static CowMouseMapCell makeWallCell() { CowMouseMapCell output = new CowMouseMapCell(10, false); output.AddTile(11, 0); output.AddTile(12, 0); output.AddTile(13, 0); output.AddTile(14, 0); output.AddTile(3, 1); return output; }
/// <summary> /// Floods all touched squares with the specified override. /// </summary> /// <param name="cell"></param> /// <param name="manager"></param> public void OverrideTouchedSquares(CowMouseMapCell overrideCell, WorldManager manager) { foreach (Point p in this.SquareCoordinatesTouched()) { manager.MyMap.SetVisualOverride(overrideCell, p.X, p.Y); } }