void Awake()
	{
		if (stepBulletPoint == false)
		{
			Debug.LogError("No stepBulletPoint referenced!");
		}
		if (goalText == false)
		{
			Debug.LogError("No goalText referenced!");
		}
		if (getHelpButtonText == false)
		{
			Debug.LogError("No getHelpButtonText referenced!");
		}
		if (getHelpButtonRT == false)
		{
			Debug.LogError("No getHelpButtonRT referenced!");
		}
		if (getHelpButton == false)
		{
			Debug.LogError("No getHelpButton referenced!");
		}

		cvLoader = CourseViewLoader.ins;
		if (cvLoader == null)
		{
			Debug.LogError("No course view loader?!! PANIK");
		}
	}
	void Awake()
	{
		if (_ins == null)
		{
			// Populate with first instance
			_ins = this;
		}
		else
		{
			// Another instance exists, destroy
			if (this != _ins)
				Destroy(this.gameObject);
		}
	}
 void Awake()
 {
     if (_ins == null)
     {
         // Populate with first instance
         _ins = this;
     }
     else
     {
         // Another instance exists, destroy
         if (this != _ins)
         {
             Destroy(this.gameObject);
         }
     }
 }
Exemple #4
0
	private void SetupCourseView()
	{
		courseViewLoader = CourseViewLoader.ins;
		if (courseViewLoader == null)
		{
			Debug.LogError("No CourseViewLoader found!");
		}

		SaveCurCourseDataIfEmpty();
		LoadCurCourseData();

		//If no current course, go to main menu
		if (curCourse == null)
		{
			applicationManager.TransitionToMainMenuScene();
			return;
		}

		LoadCourseProgressData(curCourse);

		//When all course data is set up, load the current one
		courseViewLoader.LoadCurrentCourseView();
	}