public override bool TakeAction() { CountryCombat countryCombat = new CountryCombat(ContextUser); _countryUserList = countryCombat.GetCountryUser(_countryID, _lv); _countryUserList = _countryUserList.GetPaging(_pageIndex, _pageSize, out _pageCount); return(true); }
public override bool TakeAction() { if (ContextUser.CountryID == CountryType.None) { ErrorCode = LanguageManager.GetLang().ErrorCode; ErrorInfo = LanguageManager.GetLang().St5201_NoJoinCountry; return(false); } CountryCombat countryCombat = new CountryCombat(ContextUser); if (countryCombat.GameActive == null || countryCombat.GameActive.RefreshStatus() == CombatStatus.NoStart || countryCombat.GameActive.RefreshStatus() == CombatStatus.Over) { if (ContextUser.UserStatus == UserStatus.CountryCombat) { ContextUser.UserStatus = UserStatus.Normal; //ContextUser.Update(); } ErrorCode = LanguageManager.GetLang().ErrorCode; ErrorInfo = LanguageManager.GetLang().St5201_CombatNoStart; return(false); } //wuzf 检查战斗状态 if (ContextUser.UserStatus != UserStatus.CountryCombat || UserHelper.IsUserEmbattle(ContextUser.UserID, ContextUser.UseMagicID)) { countryCombat.Exit(); //ErrorCode = LanguageManager.GetLang().ErrorCode; //ErrorInfo = LanguageManager.GetLang().St5201_NoJoinCountry; //return false; } if (ops == 1) { processList = countryCombat.GetCombatProcess(true); } else if (ops == 2) { processList = countryCombat.GetCombatProcess(false); } coldTime = countryCombat.GameActive.ColdTime; countryUser = countryCombat.GetCountryUser(); firstUser = CountryCombat.FistCountryUser ?? new CountryUser(); CountryGroup mogemaGroup; CountryGroup hashideGroup; if (CountryCombat.TryGroup(CountryType.M, out mogemaGroup) && CountryCombat.TryGroup(CountryType.H, out hashideGroup)) { _mscoreNum = mogemaGroup.Score; _hscoreNum = hashideGroup.Score; } if (coldTime == 0) { } return(true); }