public override int On進行描画()
        {
            if (TJAPlayer3.stage選曲.n確定された曲の難易度 != (int)Difficulty.Dan)
            {
                return(base.On進行描画());
            }
            Counter_In?.t進行();
            Counter_Wait?.t進行();
            Counter_Out?.t進行();
            Counter_Text?.t進行();

            if (Counter_Text != null)
            {
                if (Counter_Text.n現在の値 >= 2000)
                {
                    for (int i = Counter_Text_Old; i < Counter_Text.n現在の値; i++)
                    {
                        if (i % 2 == 0)
                        {
                            if (TJAPlayer3.DTX.List_DanSongs[NowShowingNumber].TitleTex != null)
                            {
                                TJAPlayer3.DTX.List_DanSongs[NowShowingNumber].TitleTex.Opacity--;
                            }
                            if (TJAPlayer3.DTX.List_DanSongs[NowShowingNumber].SubTitleTex != null)
                            {
                                TJAPlayer3.DTX.List_DanSongs[NowShowingNumber].SubTitleTex.Opacity--;
                            }
                        }
                    }
                }
                else
                {
                    if (TJAPlayer3.DTX.List_DanSongs[NowShowingNumber].TitleTex != null)
                    {
                        TJAPlayer3.DTX.List_DanSongs[NowShowingNumber].TitleTex.Opacity = 255;
                    }
                    if (TJAPlayer3.DTX.List_DanSongs[NowShowingNumber].SubTitleTex != null)
                    {
                        TJAPlayer3.DTX.List_DanSongs[NowShowingNumber].SubTitleTex.Opacity = 255;
                    }
                }
                Counter_Text_Old = Counter_Text.n現在の値;
            }

            for (int i = 0; i < 4; i++)
            {
                Status[i].Timer_Amount?.t進行();
            }

            //for (int i = 0; i < 3; i++)
            //{
            //    if (Challenge[i] != null && Challenge[i].GetEnable())
            //        CDTXMania.act文字コンソール.tPrint(0, 20 * i, C文字コンソール.Eフォント種別.白, Challenge[i].ToString());
            //    else
            //        CDTXMania.act文字コンソール.tPrint(0, 20 * i, C文字コンソール.Eフォント種別.白, "None");
            //}
            //CDTXMania.act文字コンソール.tPrint(0, 80, C文字コンソール.Eフォント種別.白, String.Format("Notes Remain: {0}", CDTXMania.DTX.nノーツ数[3] - (CDTXMania.stage演奏ドラム画面.nヒット数_Auto含む.Drums.Perfect + CDTXMania.stage演奏ドラム画面.nヒット数_Auto含まない.Drums.Perfect) - (CDTXMania.stage演奏ドラム画面.nヒット数_Auto含む.Drums.Great + CDTXMania.stage演奏ドラム画面.nヒット数_Auto含まない.Drums.Great) - (CDTXMania.stage演奏ドラム画面.nヒット数_Auto含む.Drums.Miss + CDTXMania.stage演奏ドラム画面.nヒット数_Auto含まない.Drums.Miss)));

            // 背景を描画する。

            TJAPlayer3.Tx.DanC_Background?.t2D描画(TJAPlayer3.app.Device, 0, 0);



            // 段プレートを描画する。
            Dan_Plate?.t2D中心基準描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Game_DanC_Dan_Plate[0], TJAPlayer3.Skin.Game_DanC_Dan_Plate[1]);

            DrawExam(Challenge);

            // 幕のアニメーション
            if (Counter_In != null)
            {
                if (Counter_In.b終了値に達してない)
                {
                    for (int i = Counter_In_Old; i < Counter_In.n現在の値; i++)
                    {
                        ScreenPoint[0] += (TJAPlayer3.Skin.nScrollFieldBGX[0] - ScreenPoint[0]) / 180.0;
                        ScreenPoint[1] += ((1280 / 2 + TJAPlayer3.Skin.nScrollFieldBGX[0] / 2) - ScreenPoint[1]) / 180.0;
                    }
                    Counter_In_Old = Counter_In.n現在の値;
                    TJAPlayer3.Tx.DanC_Screen?.t2D描画(TJAPlayer3.app.Device, (int)ScreenPoint[0], TJAPlayer3.Skin.nScrollFieldY[0], new Rectangle(0, 0, TJAPlayer3.Tx.DanC_Screen.szテクスチャサイズ.Width / 2, TJAPlayer3.Tx.DanC_Screen.szテクスチャサイズ.Height));
                    TJAPlayer3.Tx.DanC_Screen?.t2D描画(TJAPlayer3.app.Device, (int)ScreenPoint[1], TJAPlayer3.Skin.nScrollFieldY[0], new Rectangle(TJAPlayer3.Tx.DanC_Screen.szテクスチャサイズ.Width / 2, 0, TJAPlayer3.Tx.DanC_Screen.szテクスチャサイズ.Width / 2, TJAPlayer3.Tx.DanC_Screen.szテクスチャサイズ.Height));
                    //CDTXMania.act文字コンソール.tPrint(0, 420, C文字コンソール.Eフォント種別.白, String.Format("{0} : {1}", ScreenPoint[0], ScreenPoint[1]));
                }
                if (Counter_In.b終了値に達した)
                {
                    Counter_In   = null;
                    Counter_Wait = new CCounter(0, 2299, 1, TJAPlayer3.Timer);
                }
            }
            if (Counter_Wait != null)
            {
                if (Counter_Wait.b終了値に達してない)
                {
                    TJAPlayer3.Tx.DanC_Screen?.t2D描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.nScrollFieldBGX[0], TJAPlayer3.Skin.nScrollFieldY[0]);
                }
                if (Counter_Wait.b終了値に達した)
                {
                    Counter_Wait = null;
                    Counter_Out  = new CCounter(0, 499, 1, TJAPlayer3.Timer);
                    Counter_Text = new CCounter(0, 2899, 1, TJAPlayer3.Timer);
                }
            }
            if (Counter_Text != null)
            {
                if (Counter_Text.b終了値に達してない)
                {
                    var title    = TJAPlayer3.DTX.List_DanSongs[NowShowingNumber].TitleTex;
                    var subTitle = TJAPlayer3.DTX.List_DanSongs[NowShowingNumber].SubTitleTex;
                    if (subTitle == null)
                    {
                        title?.t2D拡大率考慮中央基準描画(TJAPlayer3.app.Device, 1280 / 2 + TJAPlayer3.Skin.nScrollFieldBGX[0] / 2, TJAPlayer3.Skin.nScrollFieldY[0] + 65);
                    }
                    else
                    {
                        title?.t2D拡大率考慮中央基準描画(TJAPlayer3.app.Device, 1280 / 2 + TJAPlayer3.Skin.nScrollFieldBGX[0] / 2, TJAPlayer3.Skin.nScrollFieldY[0] + 45);
                        subTitle?.t2D拡大率考慮中央基準描画(TJAPlayer3.app.Device, 1280 / 2 + TJAPlayer3.Skin.nScrollFieldBGX[0] / 2, TJAPlayer3.Skin.nScrollFieldY[0] + 85);
                    }
                }
                if (Counter_Text.b終了値に達した)
                {
                    Counter_Text = null;
                    IsAnimating  = false;
                }
            }
            if (Counter_Out != null)
            {
                if (Counter_Out.b終了値に達してない)
                {
                    for (int i = Counter_Out_Old; i < Counter_Out.n現在の値; i++)
                    {
                        ScreenPoint[0] += -3;
                        ScreenPoint[1] += 3;
                    }
                    Counter_Out_Old = Counter_Out.n現在の値;
                    TJAPlayer3.Tx.DanC_Screen?.t2D描画(TJAPlayer3.app.Device, (int)ScreenPoint[0], TJAPlayer3.Skin.nScrollFieldY[0], new Rectangle(0, 0, TJAPlayer3.Tx.DanC_Screen.szテクスチャサイズ.Width / 2, TJAPlayer3.Tx.DanC_Screen.szテクスチャサイズ.Height));
                    TJAPlayer3.Tx.DanC_Screen?.t2D描画(TJAPlayer3.app.Device, (int)ScreenPoint[1], TJAPlayer3.Skin.nScrollFieldY[0], new Rectangle(TJAPlayer3.Tx.DanC_Screen.szテクスチャサイズ.Width / 2, 0, TJAPlayer3.Tx.DanC_Screen.szテクスチャサイズ.Width / 2, TJAPlayer3.Tx.DanC_Screen.szテクスチャサイズ.Height));
                    //CDTXMania.act文字コンソール.tPrint(0, 420, C文字コンソール.Eフォント種別.白, String.Format("{0} : {1}", ScreenPoint[0], ScreenPoint[1]));
                }
                if (Counter_Out.b終了値に達した)
                {
                    Counter_Out = null;
                }
            }
            return(base.On進行描画());
        }
Exemple #2
0
        public override int On進行描画()
        {
            if (CDTXMania.stage選曲.n確定された曲の難易度 != (int)Difficulty.Dan)
            {
                return(base.On進行描画());
            }
            Counter_In?.t進行();
            Counter_Wait?.t進行();
            Counter_Out?.t進行();
            Counter_Text?.t進行();

            if (Counter_Text != null)
            {
                if (Counter_Text.n現在の値 >= 2000)
                {
                    for (int i = Counter_Text_Old; i < Counter_Text.n現在の値; i++)
                    {
                        if (i % 2 == 0)
                        {
                            if (CDTXMania.DTX.List_DanSongs[NowShowingNumber].TitleTex != null)
                            {
                                CDTXMania.DTX.List_DanSongs[NowShowingNumber].TitleTex.n透明度--;
                            }
                            if (CDTXMania.DTX.List_DanSongs[NowShowingNumber].SubTitleTex != null)
                            {
                                CDTXMania.DTX.List_DanSongs[NowShowingNumber].SubTitleTex.n透明度--;
                            }
                        }
                    }
                }
                else
                {
                    if (CDTXMania.DTX.List_DanSongs[NowShowingNumber].TitleTex != null)
                    {
                        CDTXMania.DTX.List_DanSongs[NowShowingNumber].TitleTex.n透明度 = 255;
                    }
                    if (CDTXMania.DTX.List_DanSongs[NowShowingNumber].SubTitleTex != null)
                    {
                        CDTXMania.DTX.List_DanSongs[NowShowingNumber].SubTitleTex.n透明度 = 255;
                    }
                }
                Counter_Text_Old = Counter_Text.n現在の値;
            }

            for (int i = 0; i < 3; i++)
            {
                Status[i].Timer_Amount?.t進行();
            }

            //for (int i = 0; i < 3; i++)
            //{
            //    if (Challenge[i] != null && Challenge[i].GetEnable())
            //        CDTXMania.act文字コンソール.tPrint(0, 20 * i, C文字コンソール.Eフォント種別.白, Challenge[i].ToString());
            //    else
            //        CDTXMania.act文字コンソール.tPrint(0, 20 * i, C文字コンソール.Eフォント種別.白, "None");
            //}
            //CDTXMania.act文字コンソール.tPrint(0, 80, C文字コンソール.Eフォント種別.白, String.Format("Notes Remain: {0}", CDTXMania.DTX.nノーツ数[3] - (CDTXMania.stage演奏ドラム画面.nヒット数_Auto含む.Drums.Perfect + CDTXMania.stage演奏ドラム画面.nヒット数_Auto含まない.Drums.Perfect) - (CDTXMania.stage演奏ドラム画面.nヒット数_Auto含む.Drums.Great + CDTXMania.stage演奏ドラム画面.nヒット数_Auto含まない.Drums.Great) - (CDTXMania.stage演奏ドラム画面.nヒット数_Auto含む.Drums.Miss + CDTXMania.stage演奏ドラム画面.nヒット数_Auto含まない.Drums.Miss)));

            // 背景を描画する。

            CDTXMania.Tx.DanC_Background?.t2D描画(CDTXMania.app.Device, 0, 0);


            // 残り音符数を描画する。
            var notesRemain = CDTXMania.DTX.nノーツ数[3] - (CDTXMania.stage演奏ドラム画面.nヒット数_Auto含む.Drums.Perfect + CDTXMania.stage演奏ドラム画面.nヒット数_Auto含まない.Drums.Perfect) - (CDTXMania.stage演奏ドラム画面.nヒット数_Auto含む.Drums.Great + CDTXMania.stage演奏ドラム画面.nヒット数_Auto含まない.Drums.Great) - (CDTXMania.stage演奏ドラム画面.nヒット数_Auto含む.Drums.Miss + CDTXMania.stage演奏ドラム画面.nヒット数_Auto含まない.Drums.Miss);

            DrawNumber(notesRemain, CDTXMania.Skin.Game_DanC_Number_XY[0], CDTXMania.Skin.Game_DanC_Number_XY[1], CDTXMania.Skin.Game_DanC_Number_Padding);

            // 段プレートを描画する。
            Dan_Plate?.t2D中心基準描画(CDTXMania.app.Device, CDTXMania.Skin.Game_DanC_Dan_Plate[0], CDTXMania.Skin.Game_DanC_Dan_Plate[1]);

            for (int i = 0; i < this.ExamCount; i++)
            {
                #region ゲージの土台を描画する。
                CDTXMania.Tx.DanC_Base?.t2D描画(CDTXMania.app.Device, CDTXMania.Skin.Game_DanC_X[ExamCount - 1], CDTXMania.Skin.Game_DanC_Y[ExamCount - 1] + CDTXMania.Skin.Game_DanC_Size[1] * i + (i * CDTXMania.Skin.Game_DanC_Padding));
                #endregion


                #region ゲージを描画する。
                var drawGaugeType = 0;
                if (Challenge[i].GetExamRange() == Exam.Range.More)
                {
                    if (Challenge[i].GetAmountToPercent() >= 100)
                    {
                        drawGaugeType = 2;
                    }
                    else if (Challenge[i].GetAmountToPercent() >= 70)
                    {
                        drawGaugeType = 1;
                    }
                    else
                    {
                        drawGaugeType = 0;
                    }
                }
                else
                {
                    if (Challenge[i].GetAmountToPercent() >= 100)
                    {
                        drawGaugeType = 2;
                    }
                    else if (Challenge[i].GetAmountToPercent() > 70)
                    {
                        drawGaugeType = 1;
                    }
                    else
                    {
                        drawGaugeType = 0;
                    }
                }
                CDTXMania.Tx.DanC_Gauge[drawGaugeType]?.t2D拡大率考慮下基準描画(CDTXMania.app.Device,
                                                                      CDTXMania.Skin.Game_DanC_X[ExamCount - 1] + CDTXMania.Skin.Game_DanC_Offset[0], CDTXMania.Skin.Game_DanC_Y[ExamCount - 1] + CDTXMania.Skin.Game_DanC_Size[1] * (i + 1) + ((i + 1) * CDTXMania.Skin.Game_DanC_Padding) - CDTXMania.Skin.Game_DanC_Offset[1], new Rectangle(0, 0, (int)(Challenge[i].GetAmountToPercent() * 9.26), CDTXMania.Tx.DanC_Gauge[drawGaugeType].szテクスチャサイズ.Height));
                #endregion

                #region 現在の値を描画する。
                var nowAmount = 0;
                if (Challenge[i].GetExamRange() == Exam.Range.Less)
                {
                    nowAmount = Challenge[i].Value[0] - Challenge[i].Amount;
                }
                else
                {
                    nowAmount = Challenge[i].Amount;
                }
                if (nowAmount < 0)
                {
                    nowAmount = 0;
                }

                DrawNumber(nowAmount, CDTXMania.Skin.Game_DanC_X[ExamCount - 1] + CDTXMania.Skin.Game_DanC_Number_Small_Number_Offset[0], CDTXMania.Skin.Game_DanC_Y[ExamCount - 1] + CDTXMania.Skin.Game_DanC_Size[1] * (i + 1) + ((i + 1) * CDTXMania.Skin.Game_DanC_Padding) - CDTXMania.Skin.Game_DanC_Number_Small_Number_Offset[1], CDTXMania.Skin.Game_DanC_Number_Small_Padding, CDTXMania.Skin.Game_DanC_Number_Small_Scale, CDTXMania.Skin.Game_DanC_Number_Small_Scale, ScoreScale[Status[i].Timer_Amount.n現在の値]);

                // 単位(あれば)
                switch (Challenge[i].GetExamType())
                {
                case Exam.Type.Gauge:
                    // パーセント
                    CDTXMania.Tx.DanC_ExamUnit?.t2D拡大率考慮下基準描画(CDTXMania.app.Device, CDTXMania.Skin.Game_DanC_X[ExamCount - 1] + CDTXMania.Skin.Game_DanC_Number_Small_Number_Offset[0] + CDTXMania.Skin.Game_DanC_Number_Padding / 4 - CDTXMania.Skin.Game_DanC_Percent_Hit_Score_Padding[0], CDTXMania.Skin.Game_DanC_Y[ExamCount - 1] + CDTXMania.Skin.Game_DanC_Size[1] * (i + 1) + ((i + 1) * CDTXMania.Skin.Game_DanC_Padding) - CDTXMania.Skin.Game_DanC_Number_Small_Number_Offset[1], new Rectangle(0, CDTXMania.Skin.Game_DanC_ExamUnit_Size[1] * 0, CDTXMania.Skin.Game_DanC_ExamUnit_Size[0], CDTXMania.Skin.Game_DanC_ExamUnit_Size[1]));
                    break;

                case Exam.Type.Score:
                    CDTXMania.Tx.DanC_ExamUnit?.t2D拡大率考慮下基準描画(CDTXMania.app.Device, CDTXMania.Skin.Game_DanC_X[ExamCount - 1] + CDTXMania.Skin.Game_DanC_Number_Small_Number_Offset[0] + CDTXMania.Skin.Game_DanC_Number_Padding / 4 - CDTXMania.Skin.Game_DanC_Percent_Hit_Score_Padding[2], CDTXMania.Skin.Game_DanC_Y[ExamCount - 1] + CDTXMania.Skin.Game_DanC_Size[1] * (i + 1) + ((i + 1) * CDTXMania.Skin.Game_DanC_Padding) - CDTXMania.Skin.Game_DanC_Number_Small_Number_Offset[1], new Rectangle(0, CDTXMania.Skin.Game_DanC_ExamUnit_Size[1] * 2, CDTXMania.Skin.Game_DanC_ExamUnit_Size[0], CDTXMania.Skin.Game_DanC_ExamUnit_Size[1]));

                    // 点
                    break;

                case Exam.Type.Roll:
                case Exam.Type.Hit:
                    CDTXMania.Tx.DanC_ExamUnit?.t2D拡大率考慮下基準描画(CDTXMania.app.Device, CDTXMania.Skin.Game_DanC_X[ExamCount - 1] + CDTXMania.Skin.Game_DanC_Number_Small_Number_Offset[0] + CDTXMania.Skin.Game_DanC_Number_Padding / 4 - CDTXMania.Skin.Game_DanC_Percent_Hit_Score_Padding[1], CDTXMania.Skin.Game_DanC_Y[ExamCount - 1] + CDTXMania.Skin.Game_DanC_Size[1] * (i + 1) + ((i + 1) * CDTXMania.Skin.Game_DanC_Padding) - CDTXMania.Skin.Game_DanC_Number_Small_Number_Offset[1], new Rectangle(0, CDTXMania.Skin.Game_DanC_ExamUnit_Size[1] * 1, CDTXMania.Skin.Game_DanC_ExamUnit_Size[0], CDTXMania.Skin.Game_DanC_ExamUnit_Size[1]));

                    // 打
                    break;

                default:
                    // 何もしない
                    break;
                }

                #endregion


                #region 条件の文字を描画する。
                var offset = CDTXMania.Skin.Game_DanC_Exam_Offset[0];
                //offset -= CDTXMania.Skin.Game_DanC_ExamRange_Padding;
                // 条件の範囲
                CDTXMania.Tx.DanC_ExamRange?.t2D拡大率考慮下基準描画(CDTXMania.app.Device, CDTXMania.Skin.Game_DanC_X[ExamCount - 1] + offset - CDTXMania.Tx.DanC_ExamRange.szテクスチャサイズ.Width, CDTXMania.Skin.Game_DanC_Y[ExamCount - 1] + CDTXMania.Skin.Game_DanC_Size[1] * (i + 1) + ((i + 1) * CDTXMania.Skin.Game_DanC_Padding) - CDTXMania.Skin.Game_DanC_Exam_Offset[1], new Rectangle(0, CDTXMania.Skin.Game_DanC_ExamRange_Size[1] * (int)Challenge[i].GetExamRange(), CDTXMania.Skin.Game_DanC_ExamRange_Size[0], CDTXMania.Skin.Game_DanC_ExamRange_Size[1]));
                //offset -= CDTXMania.Skin.Game_DanC_ExamRange_Padding;
                offset -= CDTXMania.Skin.Game_DanC_ExamRange_Padding;

                // 単位(あれば)
                switch (Challenge[i].GetExamType())
                {
                case Exam.Type.Gauge:
                    // パーセント
                    CDTXMania.Tx.DanC_ExamUnit?.t2D拡大率考慮下基準描画(CDTXMania.app.Device, CDTXMania.Skin.Game_DanC_X[ExamCount - 1] + offset - CDTXMania.Tx.DanC_ExamUnit.szテクスチャサイズ.Width, CDTXMania.Skin.Game_DanC_Y[ExamCount - 1] + CDTXMania.Skin.Game_DanC_Size[1] * (i + 1) + ((i + 1) * CDTXMania.Skin.Game_DanC_Padding) - CDTXMania.Skin.Game_DanC_Exam_Offset[1], new Rectangle(0, CDTXMania.Skin.Game_DanC_ExamUnit_Size[1] * 0, CDTXMania.Skin.Game_DanC_ExamUnit_Size[0], CDTXMania.Skin.Game_DanC_ExamUnit_Size[1]));
                    offset -= CDTXMania.Skin.Game_DanC_Percent_Hit_Score_Padding[0];
                    break;

                case Exam.Type.Score:
                    CDTXMania.Tx.DanC_ExamUnit?.t2D拡大率考慮下基準描画(CDTXMania.app.Device, CDTXMania.Skin.Game_DanC_X[ExamCount - 1] + offset - CDTXMania.Tx.DanC_ExamUnit.szテクスチャサイズ.Width, CDTXMania.Skin.Game_DanC_Y[ExamCount - 1] + CDTXMania.Skin.Game_DanC_Size[1] * (i + 1) + ((i + 1) * CDTXMania.Skin.Game_DanC_Padding) - CDTXMania.Skin.Game_DanC_Exam_Offset[1], new Rectangle(0, CDTXMania.Skin.Game_DanC_ExamUnit_Size[1] * 2, CDTXMania.Skin.Game_DanC_ExamUnit_Size[0], CDTXMania.Skin.Game_DanC_ExamUnit_Size[1]));
                    offset -= CDTXMania.Skin.Game_DanC_Percent_Hit_Score_Padding[2];

                    // 点
                    break;

                case Exam.Type.Roll:
                case Exam.Type.Hit:
                    CDTXMania.Tx.DanC_ExamUnit?.t2D拡大率考慮下基準描画(CDTXMania.app.Device, CDTXMania.Skin.Game_DanC_X[ExamCount - 1] + offset - CDTXMania.Tx.DanC_ExamUnit.szテクスチャサイズ.Width, CDTXMania.Skin.Game_DanC_Y[ExamCount - 1] + CDTXMania.Skin.Game_DanC_Size[1] * (i + 1) + ((i + 1) * CDTXMania.Skin.Game_DanC_Padding) - CDTXMania.Skin.Game_DanC_Exam_Offset[1], new Rectangle(0, CDTXMania.Skin.Game_DanC_ExamUnit_Size[1] * 1, CDTXMania.Skin.Game_DanC_ExamUnit_Size[0], CDTXMania.Skin.Game_DanC_ExamUnit_Size[1]));
                    offset -= CDTXMania.Skin.Game_DanC_Percent_Hit_Score_Padding[1];

                    // 打
                    break;

                default:
                    // 何もしない
                    break;
                }

                // 条件の数字
                DrawNumber(Challenge[i].Value[0], CDTXMania.Skin.Game_DanC_X[ExamCount - 1] + offset, CDTXMania.Skin.Game_DanC_Y[ExamCount - 1] + CDTXMania.Skin.Game_DanC_Size[1] * (i + 1) + ((i + 1) * CDTXMania.Skin.Game_DanC_Padding) - CDTXMania.Skin.Game_DanC_Exam_Offset[1], CDTXMania.Skin.Game_DanC_Number_Small_Padding, CDTXMania.Skin.Game_DanC_Number_Small_Scale, CDTXMania.Skin.Game_DanC_Number_Small_Scale);
                //offset -= CDTXMania.Skin.Game_DanC_Number_Small_Padding * (Challenge[i].Value[0].ToString().Length + 1);
                offset -= CDTXMania.Skin.Game_DanC_Number_Small_Padding * (Challenge[i].Value[0].ToString().Length);

                // 条件の種類
                CDTXMania.Tx.DanC_ExamType?.t2D拡大率考慮下基準描画(CDTXMania.app.Device, CDTXMania.Skin.Game_DanC_X[ExamCount - 1] + offset - CDTXMania.Tx.DanC_ExamType.szテクスチャサイズ.Width, CDTXMania.Skin.Game_DanC_Y[ExamCount - 1] + CDTXMania.Skin.Game_DanC_Size[1] * (i + 1) + ((i + 1) * CDTXMania.Skin.Game_DanC_Padding) - CDTXMania.Skin.Game_DanC_Exam_Offset[1], new Rectangle(0, CDTXMania.Skin.Game_DanC_ExamType_Size[1] * (int)Challenge[i].GetExamType(), CDTXMania.Skin.Game_DanC_ExamType_Size[0], CDTXMania.Skin.Game_DanC_ExamType_Size[1]));
                #endregion

                #region 条件達成失敗の画像を描画する。
                if (Challenge[i].GetReached())
                {
                    CDTXMania.Tx.DanC_Failed.t2D描画(CDTXMania.app.Device, CDTXMania.Skin.Game_DanC_X[ExamCount - 1], CDTXMania.Skin.Game_DanC_Y[ExamCount - 1] + CDTXMania.Skin.Game_DanC_Size[1] * i + (i * CDTXMania.Skin.Game_DanC_Padding));
                }
                #endregion
            }

            // 幕のアニメーション
            if (Counter_In != null)
            {
                if (Counter_In.b終了値に達してない)
                {
                    for (int i = Counter_In_Old; i < Counter_In.n現在の値; i++)
                    {
                        ScreenPoint[0] += (CDTXMania.Skin.nScrollFieldBGX[0] - ScreenPoint[0]) / 180.0;
                        ScreenPoint[1] += ((1280 / 2 + CDTXMania.Skin.nScrollFieldBGX[0] / 2) - ScreenPoint[1]) / 180.0;
                    }
                    Counter_In_Old = Counter_In.n現在の値;
                    CDTXMania.Tx.DanC_Screen?.t2D描画(CDTXMania.app.Device, (int)ScreenPoint[0], CDTXMania.Skin.nScrollFieldY[0], new Rectangle(0, 0, CDTXMania.Tx.DanC_Screen.szテクスチャサイズ.Width / 2, CDTXMania.Tx.DanC_Screen.szテクスチャサイズ.Height));
                    CDTXMania.Tx.DanC_Screen?.t2D描画(CDTXMania.app.Device, (int)ScreenPoint[1], CDTXMania.Skin.nScrollFieldY[0], new Rectangle(CDTXMania.Tx.DanC_Screen.szテクスチャサイズ.Width / 2, 0, CDTXMania.Tx.DanC_Screen.szテクスチャサイズ.Width / 2, CDTXMania.Tx.DanC_Screen.szテクスチャサイズ.Height));
                    //CDTXMania.act文字コンソール.tPrint(0, 420, C文字コンソール.Eフォント種別.白, String.Format("{0} : {1}", ScreenPoint[0], ScreenPoint[1]));
                }
                if (Counter_In.b終了値に達した)
                {
                    Counter_In   = null;
                    Counter_Wait = new CCounter(0, 2299, 1, CDTXMania.Timer);
                }
            }
            if (Counter_Wait != null)
            {
                if (Counter_Wait.b終了値に達してない)
                {
                    CDTXMania.Tx.DanC_Screen?.t2D描画(CDTXMania.app.Device, CDTXMania.Skin.nScrollFieldBGX[0], CDTXMania.Skin.nScrollFieldY[0]);
                }
                if (Counter_Wait.b終了値に達した)
                {
                    Counter_Wait = null;
                    Counter_Out  = new CCounter(0, 499, 1, CDTXMania.Timer);
                    Counter_Text = new CCounter(0, 2899, 1, CDTXMania.Timer);
                }
            }
            if (Counter_Text != null)
            {
                if (Counter_Text.b終了値に達してない)
                {
                    if (CDTXMania.DTX.List_DanSongs[NowShowingNumber].SubTitleTex == null)
                    {
                        CDTXMania.DTX.List_DanSongs[NowShowingNumber].TitleTex?.t2D中心基準描画(CDTXMania.app.Device, 1280 / 2 + CDTXMania.Skin.nScrollFieldBGX[0] / 2, CDTXMania.Skin.nScrollFieldY[0] + 65);
                    }
                    else
                    {
                        CDTXMania.DTX.List_DanSongs[NowShowingNumber].TitleTex?.t2D中心基準描画(CDTXMania.app.Device, 1280 / 2 + CDTXMania.Skin.nScrollFieldBGX[0] / 2, CDTXMania.Skin.nScrollFieldY[0] + 45);
                        CDTXMania.DTX.List_DanSongs[NowShowingNumber].SubTitleTex?.t2D中心基準描画(CDTXMania.app.Device, 1280 / 2 + CDTXMania.Skin.nScrollFieldBGX[0] / 2, CDTXMania.Skin.nScrollFieldY[0] + 85);
                    }
                }
                if (Counter_Text.b終了値に達した)
                {
                    Counter_Text = null;
                    IsAnimating  = false;
                }
            }
            if (Counter_Out != null)
            {
                if (Counter_Out.b終了値に達してない)
                {
                    for (int i = Counter_Out_Old; i < Counter_Out.n現在の値; i++)
                    {
                        ScreenPoint[0] += -3;
                        ScreenPoint[1] += 3;
                    }
                    Counter_Out_Old = Counter_Out.n現在の値;
                    CDTXMania.Tx.DanC_Screen?.t2D描画(CDTXMania.app.Device, (int)ScreenPoint[0], CDTXMania.Skin.nScrollFieldY[0], new Rectangle(0, 0, CDTXMania.Tx.DanC_Screen.szテクスチャサイズ.Width / 2, CDTXMania.Tx.DanC_Screen.szテクスチャサイズ.Height));
                    CDTXMania.Tx.DanC_Screen?.t2D描画(CDTXMania.app.Device, (int)ScreenPoint[1], CDTXMania.Skin.nScrollFieldY[0], new Rectangle(CDTXMania.Tx.DanC_Screen.szテクスチャサイズ.Width / 2, 0, CDTXMania.Tx.DanC_Screen.szテクスチャサイズ.Width / 2, CDTXMania.Tx.DanC_Screen.szテクスチャサイズ.Height));
                    //CDTXMania.act文字コンソール.tPrint(0, 420, C文字コンソール.Eフォント種別.白, String.Format("{0} : {1}", ScreenPoint[0], ScreenPoint[1]));
                }
                if (Counter_Out.b終了値に達した)
                {
                    Counter_Out = null;
                }
            }
            return(base.On進行描画());
        }