public void CanCreateFromState() { // arrange var factory = AggregateFactory.For<Counter>(); var aggregateId = "some id"; var state = new CounterState(); for (var i = 0; i < 10; ++i) { state.Mutate(new AggregateEvent<CounterIncremented>( aggregateId, i, DateTime.UtcNow, new CounterIncremented())); } // act var aggregate = factory.CreateFromState(aggregateId, state); // assert Assert.NotNull(aggregate); Assert.AreEqual(aggregateId, aggregate.Id); Assert.AreEqual(state.Version, aggregate.OriginalVersion); Assert.AreEqual(0, aggregate.Changes.Count()); Assert.NotNull(aggregate.State); // no changes, so state version is the same Assert.AreEqual(state.Version, aggregate.State.Version); }
public Task <List <CounterState> > ReadDeltasAsync(int start, int pageSize, CancellationToken cancellationToken) { var results = new List <CounterState>(); while (_reader.Read() && _reader.TokenType != JsonToken.EndArray) { cancellationToken.ThrowIfCancellationRequested(); var snapshot = RavenJToken.ReadFrom(_reader); var name = snapshot.Value <string>("CounterName"); var group = snapshot.Value <string>("GroupName"); var sign = snapshot.Value <char>("Sign"); var value = snapshot.Value <long>("Value"); var delta = new CounterState { CounterName = name, GroupName = group, Value = value, Sign = sign }; results.Add(delta); } return(new CompletedTask <List <CounterState> >(results)); }
public void TestTransitionAction() { var machine = new StateMachine(); int a = 0, b = 0; var state1 = new CounterState(); var state2 = new DefaultState("S2"); var state3 = new DefaultState("S3"); machine.AddTransition(DefaultState.Enter, state1); machine.AddTransition(state1, state2) .When(s => s.Entered == 1) .OnTransition((s, t) => a = s.Updated); machine.AddTransition(state1, state3) .When(s => s.Entered == 2) .OnTransition((s, t) => b = s.Updated); machine.Update(0); Assert.AreEqual(1, a, double.Epsilon); Assert.AreEqual(0, b, double.Epsilon); machine.Update(0); Assert.AreEqual(1, a, double.Epsilon); Assert.AreEqual(2, b, double.Epsilon); }
public void AnimateToSquare() { _layer.StrokeEnd = 1f; _counterState = CounterState.Square; // aka goto Draw() SetNeedsDisplay(); }
public void CanCreateFromState() { // arrange var factory = AggregateFactory.For <Counter>(); var aggregateId = "some id"; var state = new CounterState(); for (var i = 0; i < 10; ++i) { state.Mutate(new AggregateEvent <CounterIncremented>( aggregateId, i, DateTime.UtcNow, new CounterIncremented())); } // act var aggregate = factory.CreateFromState(aggregateId, state); // assert Assert.NotNull(aggregate); Assert.AreEqual(aggregateId, aggregate.Id); Assert.AreEqual(state.Version, aggregate.OriginalVersion); Assert.AreEqual(0, aggregate.Changes.Count()); Assert.NotNull(aggregate.State); // no changes, so state version is the same Assert.AreEqual(state.Version, aggregate.State.Version); }
public void ShouldLoadStatesFromJson() { //Arrange string jsonString = File.ReadAllText("./Store/Store.json"); //Act ReduxDevToolsStore.LoadStatesFromJson(jsonString); // Assert ApplicationState applicationState = Store.GetState <ApplicationState>(); applicationState.Name.ShouldBe("Blazor State Demo Application"); applicationState.Guid.ToString().ShouldBe("5a2efcec-6297-4254-a2dc-30e4e567e549"); CounterState counterState = Store.GetState <CounterState>(); counterState.Count.ShouldBe(18); counterState.Guid.ToString().ShouldBe("a0d74c63-13f4-4a2f-b18b-9a1fdaa397b2"); WeatherForecastsState weatherForecastsState = Store.GetState <WeatherForecastsState>(); weatherForecastsState.WeatherForecasts.Count.ShouldBe(5); weatherForecastsState.WeatherForecasts[0].Summary.ShouldBe("Freezing"); weatherForecastsState.WeatherForecasts[0].TemperatureC.ShouldBe(16); weatherForecastsState.WeatherForecasts[0].TemperatureF.ShouldBe(60); weatherForecastsState.WeatherForecasts[0].Date.Year.ShouldBe(2018); weatherForecastsState.WeatherForecasts[0].Date.Month.ShouldBe(8); weatherForecastsState.WeatherForecasts[0].Date.Day.ShouldBe(26); weatherForecastsState.WeatherForecasts[0].Date.Hour.ShouldBe(9); weatherForecastsState.WeatherForecasts[0].Date.Minute.ShouldBe(29); weatherForecastsState.WeatherForecasts[0].Date.Second.ShouldBe(54); }
public void StopTimer() { currentState = CounterState.STOP; _endTimerFunction = null; _endEverySeconds = null; // Debug.Log ("stop timer "); }
public static CounterState OnSetCounter(CounterState state, SetCount action) { return(state with { Count = action.Count }); }
private void CounterFinish(Unit hero, CounterState state, IEnumerable <Unit> units) { if (hero.Health <= 0) { return; } Unit nearestEnemy = units.Where(u => u.Team == World.Enemy(hero.Team)) .MinByOrDefault(u => u.Pos.DistanceTo(hero.Pos)); if (nearestEnemy == null || nearestEnemy.Pos.DistanceTo(hero.Pos) > World.CounterRange) { return; } double counterDamage = World.CounterDamage(state.InitialHealth - hero.Health); if (counterDamage <= 0) { return; } Damage(nearestEnemy, counterDamage, hero.UnitId); hero.Health = state.InitialHealth; }
public CounterStateCloneTests(TestFixture aTestFixture) { IServiceProvider serviceProvider = aTestFixture.ServiceProvider; IStore store = serviceProvider.GetService <IStore>(); CounterState = store.GetState <CounterState>(); }
private async Task <DialogTurnResult> ProcessRootAsync(WaterfallStepContext stepContext, CancellationToken cancellationToken) { var userInfo = await _accessors.UserInfo.GetAsync( stepContext.Context, () => new Model.UserInfo()); if (string.IsNullOrEmpty(userInfo.Name)) { return(await stepContext.BeginDialogAsync( askNameWaterfall, null, cancellationToken)); } else if (stepContext.Result.ToString() == "訂房") { return(await stepContext.BeginDialogAsync( "bookRoom", null, cancellationToken)); } else { CounterState state = await GetCounterState(stepContext.Context); state.TurnCount++; // Set the property using the accessor. await _accessors.CounterState.SetAsync(stepContext.Context, state); // Save the new turn count into the conversation state. // Echo back to the user whatever they typed. var responseMessage = $"Name: {userInfo.Name} Turn {state.TurnCount}: You sent '{stepContext.Result}'\n"; await stepContext.Context.SendActivityAsync(responseMessage); return(await stepContext.ContinueDialogAsync(cancellationToken)); } }
public static CounterState OnAddCounter(CounterState state, AddCounter action) { return(state with { Count = state.Count + 1 }); }
public void TestDelayState() { var machine = new StateMachine(); var state1 = new CounterState(); var state2 = new DelayState(3); var state3 = new CounterState(); machine.AddTransition(DefaultState.Enter, state1); machine.AddTransition(state1, state2); machine.AddTransition(state2, state3); for (var i = 0; i < 2; i++) { machine.Update(1); } Assert.AreEqual(1, state1.Entered, double.Epsilon); Assert.IsFalse(state2.Completed); Assert.AreEqual(0, state3.Entered, double.Epsilon); machine.Update(1); Assert.AreEqual(1, state1.Entered, double.Epsilon); Assert.IsTrue(state2.Completed); Assert.AreEqual(1, state3.Entered, double.Epsilon); machine.Update(1); Assert.IsFalse(state2.Completed); }
public void TestNestedMachineWithNonEmptyState() { var parent = new StateMachine(); var child = new StateMachine(); parent.AddTransition(DefaultState.Enter, child); var state = new CounterState(); child.AddTransition(DefaultState.Enter, state); child.AddTransition(state, DefaultState.Exit) .When(s => s.Updated > 1); parent.Update(0); Assert.AreEqual(1, state.Entered, double.Epsilon); Assert.AreEqual(1, state.Updated, double.Epsilon); Assert.AreEqual(0, state.Exited, double.Epsilon); parent.Update(0); Assert.AreEqual(2, state.Updated, double.Epsilon); Assert.AreEqual(1, state.Exited, double.Epsilon); }
private void CounterState_StateChanged(object sender, CounterState e) { Console.WriteLine(""); Console.WriteLine("==========================> CounterState"); Console.WriteLine("ClickCount is " + CounterState.Value.ClickCount); Console.WriteLine("<========================== CounterState"); Console.WriteLine(""); }
public void PauseTimer() { if (currentState == CounterState.RUN) { currentState = CounterState.PAUSE; // Debug.Log("Pause"); } }
public void ContinueTimer() { if (currentState == CounterState.PAUSE) { currentState = CounterState.RUN; // Debug.Log("Cont"); } }
public void StartTimerUpdatePercentage(float _maxTimer, EndTimer endFunc, UpdatingPercentage updatingFunc = null) { step = 1; timer = maxTimer = _maxTimer; endTimerFunction = endFunc; endEverySeconds = null; updating = updatingFunc; currentState = CounterState.RUN; }
public void StartTimerUpdateSeconds(float _maxTimer, EndTimer endFunc, EndEverySeconds endSecs = null) { step = 1; timer = maxTimer = _maxTimer; endTimerFunction = endFunc; endEverySeconds = endSecs; updating = null; currentState = CounterState.RUN; }
public void StartTimer(float _maxTimer, EndTimer endFunc) { step = 1; timer = maxTimer = _maxTimer; _endTimerFunction = endFunc; _endEverySeconds = null; _updating = null; currentState = CounterState.RUN; }
protected void Awake() { idleState = new IdleState(this); huntState = new HuntState(this); fearState = new FearState(this); engageState = new EngageState(this); counterState = new CounterState(this); nav = GetComponent<NavMeshAgent> (); }
public void TestUpdateCount() { var machine = new StateMachine(); var state = new CounterState(); machine.AddTransition(DefaultState.Enter, state); machine.Update(0); Assert.AreEqual(1, state.Updated, double.Epsilon); }
public async Task Should_Increment_Counter() { CounterState.Initialize(aCount: 22); var incrementCounterRequest = new IncrementCounterAction { Amount = 5 }; CounterState = await Mediator.Send(incrementCounterRequest); CounterState.Count.ShouldBe(27); }
public async Task Decrement_PageIndex_Given_NegativeAmount() { //Arrange CounterState.Initialize(aPageIndex: 15); var incrementPageIndexRequest = new __ActionName__Action { PageIndex = -2 }; //Act await Send(incrementPageIndexRequest); //Assert __FeatureName__State.PageIndex.ShouldBe(13); }
public async Task Should_Decrement_Counter() { //Arrange CounterState.Initialize(aCount: 15); var incrementCounterRequest = new IncrementCounterAction { Amount = -2 }; //Act CounterState = await Mediator.Send(incrementCounterRequest); //Assert CounterState.Count.ShouldBe(13); }
public void TestCounterStateWithCountValueGreaterThanMaxCountValue() { try { target.CounterState = new CounterState(999, 10, "MyTestCounterNew"); Assert.Fail(); } catch (FaultException <CounterFaultContract> ) { CounterState state = target.CounterState; Assert.AreEqual(0, state.CountValue); Assert.AreEqual(10, state.MaxCountValue); Assert.AreEqual("MyTestCounter", state.CounterId); throw; } }
public async Task ShouldCloneState() { //Arrange CounterState.Initialize(aCount: 15); Guid preActionGuid = CounterState.Guid; // Create request var incrementCounterRequest = new IncrementCounterAction { Amount = -2 }; //Act CounterState = await Mediator.Send(incrementCounterRequest); //Assert CounterState.Guid.ShouldNotBe(preActionGuid); }
public Task WriteDeltaAsync(CounterState delta, CancellationToken cancellationToken) { Writer.WriteStartObject(); Writer.WritePropertyName("CounterName"); Writer.WriteValue(delta.CounterName); Writer.WritePropertyName("GroupName"); Writer.WriteValue(delta.GroupName); Writer.WritePropertyName("Sign"); Writer.WriteValue(delta.Sign); Writer.WritePropertyName("Value"); Writer.WriteValue(delta.Value); Writer.WriteEndObject(); return(new CompletedTask()); }
public void TestCounterState() { CounterState state = target.CounterState; Assert.AreEqual(0, state.CountValue); Assert.AreEqual(10, state.MaxCountValue); Assert.AreEqual("MyTestCounter", state.CounterId); state.CountValue = 5; state.MaxCountValue = 5; state.CounterId = "MyTestCounterNew"; target.CounterState = state; Assert.AreEqual(5, state.CountValue); Assert.AreEqual(5, state.MaxCountValue); Assert.AreEqual("MyTestCounterNew", state.CounterId); }
// Update is called once per frame void FixedUpdate() { switch (CurrentState) { case CounterState.RUN: timer -= Time.fixedDeltaTime * step; if (_updating != null) { _updating(1 - timer * 1.0f / maxTimer); } if (Mathf.Abs(timer - preTimer) >= 1) { preTimer = timer; if (_endEverySeconds != null) { _endEverySeconds(Mathf.RoundToInt(preTimer)); } } if (timer < 0) { if (!DelayReset) { timer = maxTimer; currentState = CounterState.STOP; } if (_endTimerFunction != null) { _endTimerFunction(); } } break; case CounterState.PAUSE: break; case CounterState.STOP: preTimer = timer = maxTimer; break; } }
public async Task Should_Increment_Counter() { //Arrange // Setup know state. CounterState.Initialize(aCount: 22); // Create request var incrementCounterRequest = new Client.Features.Counter.IncrementCount.IncrementCounterAction { Amount = 5 }; //Act CounterState = await Mediator.Send(incrementCounterRequest); //Assert CounterState.Count.ShouldBe(27); }
public async Task ShouldRollBackStateAndThrow() { // Arrange CounterState.Initialize(aCount: 22); Guid preActionGuid = CounterState.Guid; // Act var throwExceptionAction = new ThrowExceptionAction { Message = "Test Rollback of State" }; Exception exception = await Should.ThrowAsync <Exception>(async() => CounterState = await Mediator.Send(throwExceptionAction)); // Assert exception.Message.ShouldBe(throwExceptionAction.Message); CounterState = Store.GetState <CounterState>(); CounterState.Guid.Equals(preActionGuid); }