private void OnCollisionEnter2D(Collision2D other) { var isMario = other.gameObject.CompareTag("Mario"); if (isMario) { if (gameObject.tag == "Coin") { CounterManager.addScore(100); CounterManager.addCoin(); } else if (gameObject.tag == "MushroomItem") { CounterManager.addScore(300); } KillObject(); } }