private void StartScreen_OnTimeChanged(object sender, Counter.OnTimeChangedEventArgs e) { if (e.currentTime <= 1.5f) { animator.Play("Door_Open"); Invoke("SetActiveFalse", 1.5f); } }
private void Counter_OnTimeChanged(object sender, Counter.OnTimeChangedEventArgs e) { text.text = e.currentTime.ToString(); //Show current time if (e.currentTime <= 0) { text.text = "Start!"; counter.OnTimeChanged -= Counter_OnTimeChanged; text.CrossFadeAlpha(0, 1f, false); } }