/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); foreach (EnemyTank item in enemyList) { item.Draw(gameTime); } // TODO: Add your drawing code here countDownTimer.Draw(); base.Draw(gameTime); }