// Start is called before the first frame update
    public void Start()
    {
        countScene = GameObject.Find("CountScene").GetComponent <CountScene>();

        randomSceneController();
        numberRandom();
    }
    void Awake()
    {
        DontDestroyOnLoad(this.gameObject);

        canvasTime = GameObject.Find("Canvas2");
        canvasTime.SetActive(false);
        countScene = GameObject.Find("CountScene").GetComponent <CountScene>();
    }
    // Start is called before the first frame update
    void Start()
    {
        count          = GameObject.Find("CountScene").GetComponent <CountScene>();
        nameController = GameObject.Find("NameObj").GetComponent <NameController>();
        level          = count.valueCountScene.ToString(level);
        Debug.Log(level);

        levelTxt.text = "Level : " + level;
        nameTxt.text  = "Name : " + nameController.nameText;
    }
Exemple #4
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    // Start is called before the first frame update
    void Start()
    {
        timer                 = GameObject.Find("Timer").GetComponent <TimerContoller>();
        yellowWire            = GameObject.Find("Yellow_Wire").GetComponent <YellowWire>();
        blueWire              = GameObject.Find("Blue_Wire").GetComponent <BlueWire>();
        redWire               = GameObject.Find("Red_Wire").GetComponent <RedWire>();
        whiteWire             = GameObject.Find("White_Wire").GetComponent <WhiteWire>();
        countScene            = GameObject.Find("CountScene").GetComponent <CountScene>();
        randomSceneIngameHard = GameObject.Find("RndScene").GetComponent <RandomSceneIngameHard>();
        corretSound           = GameObject.Find("CorretSound").GetComponent <AudioSource>();
        wrongSound            = GameObject.Find("WrongSound").GetComponent <AudioSource>();


        yellowSound = false;
        blueSound   = false;
        redSound    = false;
        whiteSound  = false;
    }
Exemple #5
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 // Start is called before the first frame update
 void Start()
 {
     randomController = GameObject.Find("Randomnumber_OBJ").GetComponent <RandomController>();
     countScene       = GameObject.Find("CountScene").GetComponent <CountScene>();
     nameController   = GameObject.Find("NameObj").GetComponent <NameController>();
 }