Exemple #1
0
 public void AddScore(int worth, GameObject obj)
 {
     if (this.isServer)
     {
         score += worth;
         Rpc_SyncScore(score);
         Destroy(obj);
         if (score >= winningScore)
         {
             print("Rabbits Win");
             isWin = true;
             CountRabbit cr = (CountRabbit)textMeshP.GetComponent <CountRabbit>();
             cr.rabbitWin();
             //indText.rabbitWin();
             //Rpc_SyncGameEnd();
             //Time.timeScale = 0;
         }
     }
 }