Exemple #1
0
        void Update()
        {
            //         if (isServer) playerNo = BattlefieldUI.playerNo;
            Debug.Log(BattlefieldUI.playerNo + " " + BattlefieldUI.preparePlayerNo + " " + BattlefieldUI.deadPlayerNo);

            if (isServer)
            {
                BattlefieldUI.playerNo = NetworkUI.manager.numPlayers;
            }

            if (isLocalPlayer && !isDead)
            {
                transform.Find("Head").GetComponent <RawImage>().color = m_colorBlue;
            }
            if (BattlefieldUI.startFlag == false)
            {
                return;
            }

            //playerDataText.text = GetComponent<NetworkIdentity>().netId.ToString();


            //playerNameText.text = playerID.ToString();
            //playerDataText.text = playerData.ToString();
            playerScoreText.GetComponent <Text>().text = "P" + playerID.ToString() + ":" + (bodyLength - 3).ToString();
            if (bodyLength > NetworkUI.highestScore)
            {
                NetworkUI.highestScore    = bodyLength;
                NetworkUI.highestPlayerID = playerID;
            }



            if (isDead)
            {
                return;
            }
            Transform temp_Head = transform.Find("Head").transform;

            if (temp_Head.localPosition.x < 0 ||
                temp_Head.localPosition.y > 0 ||
                temp_Head.localPosition.x >= 800 ||
                temp_Head.localPosition.y <= -800)
            {
                goToDeath();
            }
            if (isDead)
            {
                return;
            }

            playerScoreText.GetComponent <Text>().color = Color.black;

            if (isLocalPlayer == false)
            {
                return;
            }

            for (int i = 0; i <= 3; i++)
            {
                if (Input.GetKeyDown(keyCodeArray[i]))
                {
                    if (i == 3 - playerData)
                    {
                        break;
                    }
                    cdTimer.ResetDuration(0.1f);
                    cdTimer.StopOnce();
                    judgeAndRun(i);
                    isKeyDown = true;
                    return;
                }

                if (Input.GetKeyUp(keyCodeArray[i]))
                {
                    cdTimer.ResetDuration(0.5f);
                    isKeyDown = false;
                }

                if (Input.GetKey(keyCodeArray[i]))
                {
                    if (i == 3 - playerData)
                    {
                        break;
                    }
                    Debug.Log(i);
                    cdTimer.ResetDuration(0.1f);
                    isKeyDown = true;

                    judgeAndRun(i);
                }
            }

            if (!cdTimerFlag && BattlefieldUI.startFlag)
            {
                AudioManager.Instance.PlayMusic(5);
                cdTimer     = new CountDownTimer(0.5f);
                cdTimerFlag = true;
                if (!cdTimer_been_Flag && isServer)
                {
                    cdTimer_been      = new CountDownTimer(3.0f);
                    cdTimer_been_Flag = true;
                }
                GameObject.Find("startButton").gameObject.SetActive(false);
            }

            if (isServer && cdTimer_been.IsTimeUp)
            {
                cdTimer_been.Start();
                int x = (int)Random.Range(1.0f, 50.0f);
                int y = (int)Random.Range(1.0f, 50.0f);
                RpcCreateBeen(x, y);
            }

            if (isKeyDown)
            {
                return;
            }
            judgeAndRun(playerData);
        }