// Use this for initialization void Start() { //時間表示テキスト取得 timeText = timeTextObj.GetComponent <Text>(); //カウントダウンクラス取得 countDownController = GameObject.Find("CountDownUI").GetComponent <CountDownController>(); }
// Use this for initialization void Start() { //コンボ数初期化 ComboInit(); //カウントダウンクラス取得 countDownController = GameObject.Find("CountDownUI").GetComponent <CountDownController>(); }
// Start is called before the first frame update void Start() { ARCamera = myArController.ARCamera; countdownController = countDownPanel.GetComponent <CountDownController>(); myState = State.Scaning; showPanelwithAnim(instructionPanel, popupClip); instructionText.text = scanInstruction; setProperty("ready", false); }
public void ReturnedBatteriesExistsCase1002Test() { BaseController.SelectedBettery = null; bool expected = false; bool actual = CountDownController.ReturnedBatteriesExists(); Assert.AreEqual(expected, actual); }
/// <summary> /// When server established successfully, server automatically starts the countdown. /// </summary> public override void OnStartServer() { Debug.Log("Countdown Starts, Now!"); //instantiate prefab on server / host GameObject countDownTimer = Instantiate(countDownPrefab); countdownController_I = countDownTimer.GetComponent <CountDownController>(); //this causes to instantiate the same object on the connected clients NetworkServer.Spawn(countDownTimer); StartCoroutine(CountdownRoutine()); }
// Use this for initialization void Start() { //クラス取得 enemyDeath = GetComponent <EnemyDeath>(); //オーディオソース取得 audioSource = GetComponent <AudioSource>(); //ターゲット検索 targetObject = GameObject.FindGameObjectWithTag("MainCamera"); //カウントダウンクラス取得 countDownController = GameObject.Find("CountDownUI").GetComponent <CountDownController>(); }
public void ReturnedBatteriesExistsCase1001Test() { BaseController.SelectedBettery = new BetteryVend { AaReturn = 1 }; bool expected = true; bool actual = CountDownController.ReturnedBatteriesExists(); Assert.AreEqual(expected, actual); }
// Use this for initialization void Start() { //スポーン時間設定 spawnTime = Random.Range(minTimeRange, maxTimeRange); //オフラインなら if (!IsNetwork.isOnline) { //カウントダウンクラス取得 countDownController = GameObject.Find("CountDownUI").GetComponent <CountDownController>(); } }
// Use this for initialization void Start() { //スコア表示テキスト取得 scoreText = scoreTextObj.GetComponent <Text>(); //スコア初期化 score = 0; //スコア倍率初期化 scoreMagni = 1; //スコア倍率表示テキスト取得 magniText = magniTextObj.GetComponent <Text>(); //ランキングがなければ初期化 if (!PlayerPrefs.HasKey("Ranking")) { PlayerPrefs.SetString("Ranking", "0,0,0,0,0,0,0,0,0,0"); } //カウントダウンクラス取得 countDownController = GameObject.Find("CountDownUI").GetComponent <CountDownController>(); }
/// <summary> /// Starts the count down. /// </summary> private void StartCountDown() { _currentControlFocus = BaseController.CurrentControlFocus; CurrentPopupTimeOut = PopupTimeOut; if (CountDownController.ReturnedBatteriesExists()) { UpdateMessage(Constants.Messages.ReturnBatteriesMessage); } else { UpdateMessage(Constants.Messages.DefaultMessage); } UIHelper.DispatchThread(this, main => main.Visibility = Visibility.Visible); UpdateTime(CurrentPopupTimeOut); _timerCountDown.Start(); _timer.Stop(); }
private void Start() { dayNightController.GetActualTime += SetTimeJson; LoadData(); dayNightController.StartTime(timeJSON); Instantiate(Interface); countdownController = GameObject.FindWithTag("CountDown").GetComponent <CountDownController>(); countdownController.secondsLeft = totalSecondsGame; countdownController.StartCountDown(); countdownController.OnCountdownOver += OnCountDownDone; if (OnGameStart != null) { OnGameStart(); } }
void Start() { // if (connector == null){ // connector = GameObject.Find("ConnectorManager").GetComponent<ConnectorManager>(); // } instance = this; GameObject g = GameObject.Find("ConnectorManager"); if (g == null) { connector.gameObject.SetActive(true); soundManager.gameObject.SetActive(true); GameObject.DontDestroyOnLoad(connector.gameObject); GameObject.DontDestroyOnLoad(soundManager.gameObject); isOnLocalTest = true; } else { connector = g.GetComponent <ConnectorManager>(); soundManager = GameObject.Find("SoundManager").GetComponent <SoundManager>(); } connector.gameController = this; soundManager.PlayBGM("062"); if (uiController == null) { uiController = GameObject.Find("UIController").GetComponent <UIController>(); uiController.SetLoadingScreen(true); } try { playerIdCache = null; if (foreController == null) { Debug.Log("Finding bg: " + GameObject.Find("Foreground")); foreController = GameObject.Find("Foreground").GetComponent <ForegroundController>(); } if (backgroundSprite == null) { Debug.Log("Finding bg: " + GameObject.Find("Background")); backgroundSprite = GameObject.Find("Background").GetComponent <SpriteRenderer>(); } // no ExplosionController assigned if (explosionController == null) { try{ explosionController = GameObject.Find("ExplosionController").GetComponent <ExplosionController>(); } catch (Exception e) { Debug.Log("No explosionController : " + e.ToString()); } } if (mainCamController == null) { mainCamController = GameObject.Find("MainCamera").GetComponent <CameraController>(); mainCamController.UpdateClamp(foreController.bottomLeftPosition, foreController.topRightPosition); } if (minimapCamController == null) { minimapCamController = GameObject.Find("MinimapCamera").GetComponent <CameraController>(); } if (countDownController == null) { countDownController = GameObject.Find("CountDownController").GetComponent <CountDownController>(); } countDownController.ToggleObject(false); // no DigController assigned if (digController == null) { try{ digController = GameObject.Find("DigController").GetComponent <DigController>(); } catch (Exception e) { Debug.Log("No digController : " + e.ToString()); } } foreach (PlayerInfo inf in connector.playerInfos) { // Debug.Log(inf); if (inf.team == 2) { ((FightUIController)uiController).LoadBluePlayerPreview(inf); } else { ((FightUIController)uiController).LoadRedPlayerPreview(inf); } } // if (isOnLocalTest){ // bool res = ConnectHost("127.0.0.1"); // if (res){ // StartMatch(); // // isOnLocalTest = false; // }else{ // Debug.Log(" Cannot simulate login "); // } // } Debug.Log("Fight Scene "); } catch (Exception e) { isOnLocalTest = false; Debug.Log("Not Fight Scene : " + e.ToString()); } isStarted = true; connector.isSceneTransforming = false; Scene tmpScene = SceneManager.GetSceneByName("temp"); if (tmpScene.IsValid()) { SceneManager.UnloadSceneAsync("temp"); } Debug.Log("[GameController] START DONE"); }