private void Update()
        {
            switch (ControllerState)
            {
            case GameController.State.Enter:
                if (step == 0)
                {
                    p.PaddleStatus = Paddle.Status.Enabled;

                    if (countdown == null)
                    {
                        countdown = CountDown.New();
                        countdown.Begin(
                            () => {
                            canContinue = true;
                        }
                            );
                    }

                    step++;
                }

                if (step == 1)
                {
                    if (canContinue)
                    {
                        step = 0;
                        levelTimer.SetStartOffset();
                        ControllerState = GameController.State.Execute;
                    }
                }

                return;

            case GameController.State.Execute:
                if (step == 0)
                {
                    p.PaddleState = Paddle.State.Serve;
                    step++;
                    return;
                }

                if (step == 1)
                {
                    levelTimer.PrintTime();
                    return;
                }

                return;

            case GameController.State.Exit:
                return;

            default:
                return;
            }
        }
Exemple #2
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        private void StartCooldown()
        {
            _playingMusic = false;
            SolidColorBrush brush = new SolidColorBrush(Colors.Blue);

            MyProgressBar.Foreground  = brush;
            InstructionTextBlock.Text = string.Format("Get ready for round {0}...", _round + 1);
            CountDown.Begin();
        }
        //Once preperation is done you're then timed to guess song
        private void CountdownStr()
        {
            playmusic = true;
            SolidColorBrush brush = new SolidColorBrush(Colors.Green);

            MyProgressBar.Foreground        = brush;
            InstructionTextBlock.Text       = "GO GO GO!";
            InstructionTextBlock.Foreground = brush;
            CountDown.Begin();
        }
        //Bar on top of the page
        private void StartCooldown()
        {
            playmusic = false;
            SolidColorBrush brush = new SolidColorBrush(Colors.Red);

            MyProgressBar.Foreground        = brush;
            InstructionTextBlock.Text       = string.Format("Please prepare for round {0} ...", round + 1);
            InstructionTextBlock.Foreground = brush;
            CountDown.Begin();
        }
Exemple #5
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        private void StartCountdown()
        {
            _playingMusic = true;
            SolidColorBrush brush = new SolidColorBrush(Colors.Red);

            MyProgressBar.Foreground        = brush;
            InstructionTextBlock.Text       = "GO!";
            InstructionTextBlock.Foreground = brush;
            CountDown.Begin();
        }
        private void StartCountdown()
        {
            SkipCooldown.Visibility = Visibility.Collapsed;
            StopCooldown.Visibility = Visibility.Collapsed;
            _playingMusic           = true;
            SolidColorBrush brush = new SolidColorBrush(Colors.Red);

            MyProgressBar.Foreground        = brush;
            InstructionTextBlock.Text       = "GO!";
            InstructionTextBlock.Foreground = brush;
            CountDown.Begin();
        }
        private void StartCooldown()
        {
            MyMediaElement.Visibility = Visibility.Visible;
            SkipCooldown.Visibility   = Visibility.Visible;
            StopCooldown.Visibility   = Visibility.Visible;
            _playingMusic             = false;
            SolidColorBrush brush = new SolidColorBrush(Colors.Blue);

            MyProgressBar.Foreground        = brush;
            InstructionTextBlock.Text       = string.Format("Get ready for round {0} ...", _round + 1);
            InstructionTextBlock.Foreground = brush;
            CountDown.Begin();
        }
Exemple #8
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        private async Task PrepareNewGameAsync(List <StorageFile> allSongs)
        {
            Songs.Clear();
            LoadingProgressRing.IsActive = true;

            InitialGameState();

            //2. Choose random songs from library
            var songsToPlay = await PickRandomSongsAsync(allSongs);

            //3. Pluck off meta data from selected songs
            await PopulateSongListAsync(songsToPlay);

            await ChooseCurrentSongAsync();

            CountDown.Begin();

            LoadingProgressRing.IsActive = false;
        }
Exemple #9
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 private void StartCountdown()
 {
     _playingMusic             = true;
     InstructionTextBlock.Text = "Playing Music...♪";
     CountDown.Begin();
 }