// Use this for initialization void Start () { //SetCharaCos(1, 1, 1, 1, 1, 1, 1); CharactorCos characterCos = new CharactorCos(); characterCos.HeadIndex = Random.Range (0, Head.Length); characterCos.EyeIndex = Random.Range (0, Eye.Length); characterCos.BodyIndex = Random.Range(0, Body.Length); characterCos.UarmIndex = Random.Range (0, Uarm.Length); characterCos.BarmIndex = Random.Range (0, Barm.Length); characterCos.LegIndex = Random.Range (0, Leg.Length); characterCos.WeponIndex = Random.Range (0, Wepon.Length); SetCharaCos (characterCos); PhotonRPCModel model = new PhotonRPCModel (); model.senderId = GameManager.GetInstance ().myInfo.id.ToString(); model.command = PhotonRPCCommand.Costume; CostumeCommand command = new CostumeCommand (); command.target = model.senderId; command.characotorCostume = characterCos; model.message = JsonUtility.ToJson(command); PhotonRPCHandler.GetInstance().PostRPC(model); }
void Awake() { costumeCommand = new CostumeCommand (); playerID = GameManager.GetInstance ().myInfo.id.ToString (); }