private void OnTriggerEnter2D(Collider2D collision) { gameManager.SendMessage("SelectGame", gameName); gameManager.gameCost = gameCost; costDisplay.SetCost(gameCost); indicatorManager.SendMessage("TurnOffAllIndicators"); indicator.SetActive(true); }
private void RevealImage() { SpriteRenderer renderer = GetComponent <SpriteRenderer>(); renderer.color = Color.white; CostDisplay costDisplay = FindObjectOfType <CostDisplay>(); costDisplay.SetCost(defenderPrefab.GetCost()); costDisplay.RevealPrice(); }