// Use this for initialization void Start() { setOptionList(); GameControl GC = GameControl.control; CostAndPrices CP = CostAndPrices.CAP; FactionManager FM = FactionManager.control; counter = GC.warCount; setSelectedWar(); }
//Total Deploy Cost //Manpower/Vehicles void Awake() { if (CAP == null) { //DontDestroyOnLoad (gameObject); CAP = this; } else if (CAP != this) { //Destroy (gameObject); } }