// Use this for initialization
    void Start()
    {
        setOptionList();
        GameControl    GC = GameControl.control;
        CostAndPrices  CP = CostAndPrices.CAP;
        FactionManager FM = FactionManager.control;

        counter = GC.warCount;
        setSelectedWar();
    }
    //Total Deploy Cost

    //Manpower/Vehicles

    void Awake()
    {
        if (CAP == null)
        {
            //DontDestroyOnLoad (gameObject);
            CAP = this;
        }
        else if (CAP != this)
        {
            //Destroy (gameObject);
        }
    }