public override void Tick() { base.Tick(); if (currentCorpse != null) { currentCorpse.AdvanceDecay(); if (currentCorpse.DecayLevel == EDecayLevel.WellDone) { //AudioManager.Instance.PlayVoiceLine(AudioManager.); AudioManager.Instance.PlayVoiceLine(AudioManager.Instance.ClipsNonViable[UnityEngine.Random.Range(0, AudioManager.Instance.ClipsNonViable.Count)]); DropCorpse(); } } StreetSpriteSort sordo = GetComponent <StreetSpriteSort>(); if (sordo != null) { IInteractable closestInteractable = EntityManager.Instance.GetClosestInteractableWithinRange(gameObject.transform.position, sordo.street); if (CurrentClosestInteractable != closestInteractable) { CurrentActionProgress = 0.0f; HUD.Instance.SetProgressBarProgress(0.0f); } CurrentClosestInteractable = closestInteractable; } else { CurrentClosestInteractable = null; } if (CurrentClosestInteractable != null) { TooltipRenderer.sprite = CurrentClosestInteractable.GetInteractIcon(); } else { TooltipRenderer.sprite = null; } // if (CurrentClosestInteractable != closestInteractable && closestInteractable != null) // { // Debug.Log("Player is near interactable: " + closestInteractable); // } }