void SpawnAsteroids() { numAsteroid = 0; while (waveSizeCounter > 0) { float size = Random.Range(4f, 8f); if ((int)(size / 3) >= 2) { numAsteroid += 4; } else if ((int)(size / 2) >= 2) { numAsteroid += 3; } else { numAsteroid++; } waveSizeCounter -= size; CoroutineSpawnAsteroid.SpawnAsteroid(asteroid, numAsteroid, size); //numAsteroid++; } EnemyManager.Instance.AddEnemy(); UiManager.Instance.SetAsteroidCounter(numAsteroid); }
private void Start() { instance = this; }