public static void UnpauseGame() { GameUnpausing.Invoke(); CoroutineProcessor.LaunchCoroutine(Instance.UnpauseCounter()); Pause.GamePaused += Pause_GamePaused; }
private void Awake() { if (Instance == null) { Instance = this; } else { Destroy(gameObject); return; } DontDestroyOnLoad(gameObject); }
public static void UnpauseGame() { CoroutineProcessor.LaunchCoroutine(_instance.FadeOut()); GameUnpausing.Invoke(); }