public IEnumerator Init() { MonoEX.Debug.LogoutHandle = MonoEXLogout;//设定日志输出回调 //初始化数据表管理器 new TabReaderManage(new U3dTabFactory()); //挂载协程管理组件 CoroutineManage.AutoInstance(); yield return(null);//等待携程管理器初始化完成 //资源引用管理器 //new ResourceRefManage(); //挂载TimeLine组件 UROMSystem.Single.AddComponent <UTimeLine>(); //挂载场景管理组件 //UROMSystem.Single.AddComponent<SceneManage>(); //挂载UI景深渲染组件 /* * GameObject UIForegroundCameraObj = GameObject.Find("/UIRoot/UICameras/Camera_UIForeground"); * UIForegroundScreenTexture cmUIForegroundScreenTexture = UIForegroundCameraObj.AddComponent<UIForegroundScreenTexture>(); * cmUIForegroundScreenTexture.m_camera = UIForegroundCameraObj.GetComponent<Camera>(); * cmUIForegroundScreenTexture.m_targetUITexture = GameObject.Find("/UIRoot/UIForegroundLayer/UIForegroundTexture"); */ //装载rom资源 { List <string> packs = new List <string>(); packs.Add("packets"); packs.Add("rom_upd"); //更新界面所需要资源 packs.Add("rom_share"); //更新界面和逻辑公共资源 PacketLoader loader = new PacketLoader(); loader.Start(PackType.Res, packs, null); //等待资源装载完成 while (loader.Result == PacketLoader.ResultEnum.Loading) { yield return(null); } } //初始化romcfg GameObject gameConfig = GameObjectExtension.InstantiateFromPacket("rom_share", "GameConfig", null); GameObject.DontDestroyOnLoad(gameConfig); yield return(null); }
// -------------------------------技能执行---------------------------------- /// <summary> /// 执行方程式 /// </summary> /// <param name="formula">方程式对象</param> /// <param name="callback">完成回调</param> public void DoFormula(IFormula formula, Action callback = null) { if (formula == null) { Debug.Log("方程式对象为空."); return; //throw new Exception("方程式对象为空."); } CoroutineManage.AutoInstance(); CoroutineManage.Single.StartCoroutine(LoopDoFormula(formula, callback)); }
/// <summary> /// 初始化Manager /// </summary> private void InitClusterManager() { var map = new int[MapHeight][]; for (var i = 0; i < map.Length; i++) { map[i] = new int[MapWidth]; } ClusterManager.Single.ClearAll(); ClusterManager.Single.Init(0, 0, MapWidth, MapHeight, UnitWidth, map); LoadMap.Single.Init(map, UnitWidth); DisplayerManager.AutoInstance(); // 启动携程器 CoroutineManage.AutoInstance(); }
private IEnumerator InitFunc(Action OnLoadStep, Action loadOver) { GameObject gameMgr = GameObject.Find("GameManager"); if (gameMgr != null) { gameMgr.AddComponent <AppView>(); CoroutineManage.AutoInstance(); //gameMgr.AddComponent<CMShowFPS>(); } //-----------------关联命令----------------------- AppFacade.Instance.RegisterCommand(NotiConst.DISPATCH_MESSAGE, typeof(SocketCommand)); AppFacade.Instance.AddManager <LuaManager>(); ResourceManager resMgr = AppFacade.Instance.AddManager <ResourceManager>(); AppFacade.Instance.AddManager <NetworkManager>(); AppFacade.Instance.AddManager <ThreadManager>(); AppFacade.Instance.AddManager <SimpleTimerManager>(); //bool canNext = false; //resMgr.LoadAssetPacker("ui_login", "icon", delegate(UnityEngine.Object[] objs) //{ // if (objs.Length == 0) return; // GameResFactory.Instance().mAssetPacker = objs[0] as AssetPacker; // canNext = true; //}); //while (canNext == false) yield return null; if (OnLoadStep != null) { OnLoadStep(); } AppFacade.Instance.AddManager <GameManager>(); if (loadOver != null) { loadOver(); } yield return(null); }
void Start() { // 启动TriggerTicker TriggerTicker.Single.Start(); // 设定帧数 Application.targetFrameRate = 60; var loadMapPos = LoadMap.GetCenter(); ClusterManager.Single.Init(loadMapPos.x + LoadMap.MapWidth * LoadMap.UnitWidth, loadMapPos.z + LoadMap.MapHeight * LoadMap.UnitWidth, MapWidth, MapHeight, UnitWidth, null); // 启动显示管理器 DisplayerManager.AutoInstance(); // 启动携程器 CoroutineManage.AutoInstance(); // 启动数据管理器 DataManager.AutoInstance(); // 初始化资源 InitPack(); // 初始化lua InitLua(); // 初始化技能 InitSkill(); }
void OnEnable() { CoroutineManage.AutoInstance(); CoroutineManage.Single.RegComponentUpdate(IUpdate); }
void Awake() { CoroutineManage.AutoInstance(); }