private void Explode() { Collider2D[] surround = Physics2D.OverlapBoxAll(transform.position, new Vector2(2f, 2f), 0f); foreach (var objectCollider2D in surround) { //Debug.Log(objectCollider2D.gameObject); BombController surrondBC = objectCollider2D.gameObject.GetComponent <BombController>(); //Debug.Log(surrondBC); //if (surrondBC != null // //(objectCollider2D.gameObject.CompareTag("Bomb") || objectCollider2D.gameObject.CompareTag("BombPickUp")) // && objectCollider2D.gameObject != gameObject && (canExpl = objectCollider2D.GetComponent<DestroyByExplosion>().CanExplode(transform.position))) ////objectCollider2D.gameObject.GetComponent<BombController>().ReadyToExplode(); //{ // surrondBC.ReadyToExplode(); // Debug.Log(canExpl); //} if (surrondBC != null) { Debug.Log(surrondBC); //Debug.Log(objectCollider2D.gameObject); if (objectCollider2D.gameObject != gameObject) { Debug.Log(objectCollider2D.gameObject); Debug.Log(objectCollider2D.GetComponent <DestroyByExplosion>().CanExplode(transform.position)); if (objectCollider2D.GetComponent <DestroyByExplosion>().CanExplode(transform.position)) { { // surrondBC.ReadyToExplode(); } } } } if (surrondBC != null) { //(objectCollider2D.gameObject.CompareTag("Bomb") || objectCollider2D.gameObject.CompareTag("BombPickUp")) continue; } DestroyByExplosion objectToDestroy = objectCollider2D.gameObject.GetComponent <DestroyByExplosion>(); if (objectToDestroy != null && objectToDestroy.CanExplode(transform.position)) { objectToDestroy.ToDestroyByExplosion(); } } var neighbours = Physics2D.OverlapBoxAll(transform.position, new Vector2(4f, 4f), 0f); foreach (var neighbour in neighbours) { CornersAndBordersController cabc = neighbour.gameObject.GetComponent <CornersAndBordersController>(); if (cabc != null) { cabc.needToUpdate = true; } } }
private void OnDestroy() { var neighbours = Physics2D.OverlapBoxAll(transform.position, new Vector2(2f, 2f), 0f); foreach (var neighbour in neighbours) { CornersAndBordersController cabc = neighbour.gameObject.GetComponent <CornersAndBordersController>(); if (cabc != null) { cabc.needToUpdate = true; } } }