public void CreateRT(CameraData data) { CoreUtils.ReleaseRT(hiZDepthRenderTexture); int NumMipsX = Mathf.Max(Mathf.CeilToInt(Mathf.Log(data.pixelWidth, 2f)) - 1, 1); int NumMipsY = Mathf.Max(Mathf.CeilToInt(Mathf.Log(data.pixelHeight, 2f)) - 1, 1); int NumMips = Mathf.Max(NumMipsX, NumMipsY); // Must be power of 2 Vector2 HZBSize = new Vector2(1 << NumMipsX, 1 << NumMipsY); hiZDepthRenderTexture = CoreUtils.CreateRT((int)HZBSize.x, (int)HZBSize.y, 0, RenderTextureFormat.RGHalf, 1, RenderTextureReadWrite.Linear); hiZDepthRenderTexture.useMipMap = true; hiZDepthRenderTexture.filterMode = FilterMode.Point; hiZDepthRenderTexture.name = "HZB Depth RT"; }