Exemple #1
0
        /*
         *  editContextを作り直します。
         */
        void UpdateEditContext()
        {
            if (DesignMode.DesignModeEnabled)
            {
                // ビューデザイナーの中で動作している場合は何もしない。

                return;
            }

            // CoreTextEditContextオブジェクトを作ります。
            // IMEとのやりとりはこのオブジェクトを使います。
            Debug.WriteLine("--->> CreateEditContext");
            editContext = textServiceManager.CreateEditContext();

            // IMEの各種のイベントハンドラを登録します。
            Debug.WriteLine("--->> Subscribe IME Event");
            editContext.CompositionStarted        += EditContext_CompositionStarted;
            editContext.CompositionCompleted      += EditContext_CompositionCompleted;
            editContext.FocusRemoved              += EditContext_FocusRemoved;
            editContext.LayoutRequested           += EditContext_LayoutRequested;
            editContext.NotifyFocusLeaveCompleted += EditContext_NotifyFocusLeaveCompleted;
            editContext.SelectionRequested        += EditContext_SelectionRequested;
            editContext.SelectionUpdating         += EditContext_SelectionUpdating;
            editContext.TextRequested             += EditContext_TextRequested;
            editContext.TextUpdating              += EditContext_TextUpdating;
            editContext.FormatUpdating            += EditContext_FormatUpdating;

            // IMEにフォーカスの取得を知らせます。
            Debug.WriteLine("--->> NotifyFocusEnter");
            editContext.NotifyFocusEnter();
        }
Exemple #2
0
 public TextActionsTest()
 {
     Helper.ExecuteOnUIThread(() =>
     {
         CoreTextServicesManager manager = CoreTextServicesManager.GetForCurrentView();
         _textDocument = new TextDocument(manager.CreateEditContext());
     }).Wait();
 }
Exemple #3
0
        public MyEditBox()
        {
            this.InitializeComponent();

            _coreWindow                 = CoreWindow.GetForCurrentThread();
            _coreWindow.KeyDown        += CoreWindow_KeyDown;
            _coreWindow.PointerPressed += CoreWindow_PointerPressed;

            CoreTextServicesManager manager = CoreTextServicesManager.GetForCurrentView();

            _editContext = manager.CreateEditContext();

            // Get the Input Pane so we can programmatically hide and show it.
            _inputPane = InputPane.GetForCurrentView();

            _editContext.InputScope     = CoreTextInputScope.Text;
            _editContext.TextRequested += EditContext_TextRequested;

            // The system raises this event to request the current selection.
            _editContext.SelectionRequested += EditContext_SelectionRequested;

            // The system raises this event when it wants the edit control to remove focus.
            _editContext.FocusRemoved += EditContext_FocusRemoved;

            // The system raises this event to update text in the edit control.
            _editContext.TextUpdating += EditContext_TextUpdating;

            // The system raises this event to change the selection in the edit control.
            _editContext.SelectionUpdating += EditContext_SelectionUpdating;

            // The system raises this event to request layout information.
            // This is used to help choose a position for the IME candidate window.
            _editContext.LayoutRequested += EditContext_LayoutRequested;

            // The system raises this event to notify the edit control
            // that the string composition has started.
            _editContext.CompositionStarted += EditContext_CompositionStarted;

            // The system raises this event to notify the edit control
            // that the string composition is finished.
            _editContext.CompositionCompleted += EditContext_CompositionCompleted;
        }
Exemple #4
0
        public CustomEditControl()
        {
            this.InitializeComponent();

            // The CoreTextEditContext processes text input, but other keys are
            // the apps's responsibility.
            _coreWindow                 = CoreWindow.GetForCurrentThread();
            _coreWindow.KeyDown        += CoreWindow_KeyDown;
            _coreWindow.PointerPressed += CoreWindow_PointerPressed;

            // Create a CoreTextEditContext for our custom edit control.
            CoreTextServicesManager manager = CoreTextServicesManager.GetForCurrentView();

            _editContext = manager.CreateEditContext();

            // Get the Input Pane so we can programmatically hide and show it.
            _inputPane = InputPane.GetForCurrentView();

            // For demonstration purposes, this sample sets the Input Pane display policy to Manual
            // so that it can manually show the software keyboard when the control gains focus and
            // dismiss it when the control loses focus. If you leave the policy as Automatic, then
            // the system will hide and show the Input Pane for you. Note that on Desktop, you will
            // need to implement the UIA text pattern to get expected automatic behavior.
            _editContext.InputPaneDisplayPolicy = CoreTextInputPaneDisplayPolicy.Manual;

            // Set the input scope to Text because this text box is for any text.
            // This also informs software keyboards to show their regular
            // text entry layout.  There are many other input scopes and each will
            // inform a keyboard layout and text behavior.
            _editContext.InputScope = CoreTextInputScope.Text;

            // The system raises this event to request a specific range of text.
            _editContext.TextRequested += EditContext_TextRequested;

            // The system raises this event to request the current selection.
            _editContext.SelectionRequested += EditContext_SelectionRequested;

            // The system raises this event when it wants the edit control to remove focus.
            _editContext.FocusRemoved += EditContext_FocusRemoved;

            // The system raises this event to update text in the edit control.
            _editContext.TextUpdating += EditContext_TextUpdating;

            // The system raises this event to change the selection in the edit control.
            _editContext.SelectionUpdating += EditContext_SelectionUpdating;

            // The system raises this event when it wants the edit control
            // to apply formatting on a range of text.
            _editContext.FormatUpdating += EditContext_FormatUpdating;

            // The system raises this event to request layout information.
            // This is used to help choose a position for the IME candidate window.
            _editContext.LayoutRequested += EditContext_LayoutRequested;

            // The system raises this event to notify the edit control
            // that the string composition has started.
            _editContext.CompositionStarted += EditContext_CompositionStarted;

            // The system raises this event to notify the edit control
            // that the string composition is finished.
            _editContext.CompositionCompleted += EditContext_CompositionCompleted;

            // The system raises this event when the NotifyFocusLeave operation has
            // completed. Our sample does not use this event.
            // _editContext.NotifyFocusLeaveCompleted += EditContext_NotifyFocusLeaveCompleted;

            // Set our initial UI.
            UpdateTextUI();
            UpdateFocusUI();
        }
        public MainPage()
        {
            this.InitializeComponent();

            var textBoxCandidates = this.FindName("candidateBox") as TextBox;

            textBoxCandidates.IsEnabled = false;

            _coreWindow                    = CoreWindow.GetForCurrentThread();
            _coreWindow.KeyDown           += CoreWindow_KeyDown;
            _coreWindow.CharacterReceived += CoreWindow_CharacterReceived;
            _coreWindow.Activated         += _coreWindow_Activated;

            // Create a CoreTextEditContext for our custom edit control.
            CoreTextServicesManager manager = CoreTextServicesManager.GetForCurrentView();

            _editContext = manager.CreateEditContext();

            // Get the Input Pane so we can programmatically hide and show it.
            _inputPane          = InputPane.GetForCurrentView();
            _inputPane.Showing += (o, e) => _virtualKeyboardHeight = (int)e.OccludedRect.Height;
            _inputPane.Hiding  += (o, e) => _virtualKeyboardHeight = 0;

            // For demonstration purposes, this sample sets the Input Pane display policy to Manual
            // so that it can manually show the software keyboard when the control gains focus and
            // dismiss it when the control loses focus. If you leave the policy as Automatic, then
            // the system will hide and show the Input Pane for you. Note that on Desktop, you will
            // need to implement the UIA text pattern to get expected automatic behavior.
            _editContext.InputPaneDisplayPolicy = CoreTextInputPaneDisplayPolicy.Manual;

            // Set the input scope to Text because this text box is for any text.
            // This also informs software keyboards to show their regular
            // text entry layout.  There are many other input scopes and each will
            // inform a keyboard layout and text behavior.
            _editContext.InputScope = CoreTextInputScope.Text;

            // The system raises this event to request a specific range of text.
            _editContext.TextRequested += EditContext_TextRequested;

            // The system raises this event to request the current selection.
            _editContext.SelectionRequested += EditContext_SelectionRequested;

            // The system raises this event when it wants the edit control to remove focus.
            _editContext.FocusRemoved += EditContext_FocusRemoved;

            // The system raises this event to update text in the edit control.
            _editContext.TextUpdating += EditContext_TextUpdating;

            // The system raises this event to change the selection in the edit control.
            _editContext.SelectionUpdating += EditContext_SelectionUpdating;

            // The system raises this event to request layout information.
            // This is used to help choose a position for the IME candidate window.
            _editContext.LayoutRequested += EditContext_LayoutRequested;

            // The system raises this event to notify the edit control
            // that the string composition has started.
            _editContext.CompositionStarted += EditContext_CompositionStarted;

            // The system raises this event to notify the edit control
            // that the string composition is finished.
            _editContext.CompositionCompleted += EditContext_CompositionCompleted;

            // The system raises this event when the NotifyFocusLeave operation has
            // completed. Our sample does not use this event.
            // _editContext.NotifyFocusLeaveCompleted += EditContext_NotifyFocusLeaveCompleted;

            _timer             = _coreWindow.DispatcherQueue.CreateTimer();
            _timer.Interval    = new TimeSpan(0, 0, 0, 0, 10);
            _timer.IsRepeating = false;
            _timer.Tick       += (o, e) =>
            {
                //Debug.WriteLine("Result text: {0}", (object)_lastResultText);
                foreach (var c in _lastResultText)
                {
                    OnTextInput(c);
                }
            };
        }
        public CodeEditBox()
        {
            InitializeComponent();
            Unloaded += CodeEditBox_Unloaded;

            _textFormat = new CanvasTextFormat
            {
                FontFamily = "Consolas",
                FontSize   = 14
            };

            // Make the control focusable
            IsTabStop = true;

            // The CoreTextEditContext processes text input, but other keys are
            // the apps's responsibility.
            _coreWindow                 = CoreWindow.GetForCurrentThread();
            _coreWindow.KeyDown        += CoreWindow_KeyDown;
            _coreWindow.PointerPressed += CoreWindow_PointerPressed;

            // Create a CoreTextEditContext for our custom edit control.
            CoreTextServicesManager manager = CoreTextServicesManager.GetForCurrentView();

            _editContext = manager.CreateEditContext();

            // Create a TextDocument where we will store the text data
            _textDocument                   = new TextDocument(_editContext);
            _textDocument.TextChanged      += TextDocument_TextChanged;
            _textDocument.SelectionChanged += TextDocument_SelectionChanged;

            //! Automatic hide and show the Input Pane. Note that on Desktop, you will need to
            //! implement the UIA text pattern to get expected automatic behavior.
            _editContext.InputPaneDisplayPolicy = CoreTextInputPaneDisplayPolicy.Automatic;
            // Set the input scope to inform software keyboard layout and text behavior.
            _editContext.InputScope = CoreTextInputScope.Default;

            // The system raises this event when it wants the edit control to remove focus.
            _editContext.FocusRemoved += EditContext_FocusRemoved;
            // The system raises this event to request layout information.
            // This is used to help choose a position for the IME candidate window.
            _editContext.LayoutRequested += EditContext_LayoutRequested;
            // The system raises this event to notify the edit control
            // that the string composition has started.
            _editContext.CompositionStarted += EditContext_CompositionStarted;
            // The system raises this event to notify the edit control
            // that the string composition is finished.
            _editContext.CompositionCompleted += EditContext_CompositionCompleted;
            // The system raises this event when the NotifyFocusLeave operation has
            // completed.
            // _editContext.NotifyFocusLeaveCompleted += EditContext_NotifyFocusLeaveCompleted;

            // Focus state reporter
            // TODO: remove this

            GotFocus  += CodeEditBox_FocusChanged;
            LostFocus += CodeEditBox_FocusChanged;
            CodeEditBox_FocusChanged(this, null);

            // Update rendertargets
            TextDisplay.SizeChanged += TextDisplay_SizeChanged;
            TextDisplay_SizeChanged(this, null);

            // Set our initial UI.
            UpdateUI();
        }