public void Clone(ISWeapon weapon) { base.Clone(weapon); _attackStat = weapon.AttackStat; _canTargetLandUnits = weapon.CanTargetLandUnits; _canTargetAirUnits = weapon._canTargetAirUnits; }
public void DisplayAttackStat() { _attackStat = (CoreStatName)EditorGUILayout.EnumPopup("Attack Statistic: ", _attackStat); }