Exemple #1
0
        public void SaveSettings(bool useDialoguePrompt = false)
        {
            if (useDialoguePrompt)
            {
                DialogResult result = KryptonMessageBox.Show("Do you want to store and save the current setting values?", "Save Settings", MessageBoxButtons.YesNo, MessageBoxIcon.Question);

                if (result == DialogResult.Yes)
                {
                    _mySettings.Save();
                }
            }
            else
            {
                _mySettings.Save();
            }
        }
        public MainWindow()
        {
            InitializeComponent();


            logger = LogManager.GetLogger("GUI");

            CloseCommand = new RelayCommand(_ =>
            {
                logger.Info("Shutdown");
                if (DataContext is IDisposable dc)
                {
                    dc.Dispose();
                }
                CoreSettings.Save();
                LogManager.Flush();
                Close();
            });

            MinimizeCommand = new RelayCommand(_ =>
            {
                WindowState = WindowState.Minimized;
            });

            OpenSettingsCommand = new RelayCommand(_ =>
            {
                new SettingsWindow().ShowDialog();
            });

            DataContext   = new MainViewModel();
            StateChanged += OnStateChanged;
        }
Exemple #3
0
        private void Options_FormClosed(object sender, FormClosedEventArgs e)
        {
            CoreSettings.Save();

            new Task(() =>
            {
                NLogConfig.ReloadFileLoggingRule();
                gui.ResetGUI();
                gui.DrawPackages();
            }).Start();
        }
Exemple #4
0
        public SettingsWindow()
        {
            InitializeComponent();

            DataContext = new SettingsViewModel();

            CloseCommand = new RelayCommand(_ =>
            {
                CoreSettings.Save();
                Close();
            });
        }
Exemple #5
0
        public static void DrawUI(CoreSettings coreSettings)
        {
            //serializedCoreSettings.Update();

            EditorGUILayout.Space();

            CreateHeader("SETTINGS", "1.0", "2018");

            GUIStyle subtitleStyle = new GUIStyle {
                fontSize = 15, fontStyle = FontStyle.Bold
            };

            coreSettings.UpdateFeaturesList();
            DisplayList(coreSettings);


            EditorGUILayout.Space();
            EditorGUILayout.Space();

            #region Laser Pointer Settings

            laserPointer.target = coreSettings.UseLaserInteraction;
            laserPointer.target = EditorGUILayout.ToggleLeft(" Laser Pointer", laserPointer.target, subtitleStyle);
            coreSettings.UseLaserInteraction = laserPointer.target;

            //Extra block that can be toggled on and off.
            if (EditorGUILayout.BeginFadeGroup(laserPointer.faded))
            {
                EditorGUI.indentLevel++;
                EditorGUILayout.Space();
                coreSettings.LaserOnLeftHand = EditorGUILayout.Toggle(
                    new GUIContent("Laser On Left Hand", "Check if you want the laser on the lef" +
                                   "t hand, otherwise it will be displayed on the right."), coreSettings.LaserOnLeftHand);

                coreSettings.LaserLenght = EditorGUILayout.FloatField(
                    new GUIContent("Laser Lenght", "Laser Lenght in meters."), coreSettings.LaserLenght);

                coreSettings.LaserMaterial = (Material)EditorGUILayout.ObjectField(
                    new GUIContent("Laser Material", "A material for the laser."), coreSettings.LaserMaterial,
                    typeof(Material), true);

                coreSettings.LaserCollision = EditorGUILayout.MaskField(
                    new GUIContent("Collision Layers", "Every layer selected here will collide with the laser."),
                    coreSettings.LaserCollision, InternalEditorUtility.layers);

                coreSettings.LaserCollisionMaterial = (Material)EditorGUILayout.ObjectField(
                    new GUIContent("Collision Material", "The material that will show on the collision sprite."),
                    coreSettings.LaserCollisionMaterial, typeof(Material), true);

                coreSettings.LaserCollisionScale = EditorGUILayout.FloatField(
                    new GUIContent("Collision Sprite Scale", "Scale of the laser collision sprite."),
                    coreSettings.LaserCollisionScale);

                coreSettings.LaserCollisionSprite = (Sprite)EditorGUILayout.ObjectField(
                    new GUIContent("Collision Sprite", "The sprite that will show once a " +
                                   "laser collides with anything"), coreSettings.LaserCollisionSprite, typeof(Sprite), true);

                EditorGUI.indentLevel--;
            }
            EditorGUILayout.EndFadeGroup();

            #endregion

            EditorGUILayout.Space();
            EditorGUILayout.Space();

            #region Hint Settings

            hintAnimBool.target          = coreSettings.UseDefaultHints;
            hintAnimBool.target          = EditorGUILayout.ToggleLeft(" Default Hints", hintAnimBool.target, subtitleStyle);
            coreSettings.UseDefaultHints = hintAnimBool.target;

            if (EditorGUILayout.BeginFadeGroup(hintAnimBool.faded))
            {
                EditorGUI.indentLevel++;
                EditorGUILayout.Space();
                CreateHintSelectionDropdown(coreSettings);
                EditorGUI.indentLevel--;
            }
            EditorGUILayout.EndFadeGroup();

            #endregion

            EditorGUILayout.Space();
            EditorGUILayout.Space();
            EditorGUILayout.Space();

            #region Save Button
            Rect k = EditorGUILayout.BeginHorizontal("Button");
            if (GUI.Button(k, GUIContent.none, skin.customStyles[0]))
            {
                coreSettings.Save(coreSettings);
            }

            EditorGUILayout.LabelField(new GUIContent("Save Changes", "This will save changes to disk."),
                                       Array.Find(skin.customStyles, element => element.name == ButtonLabelUIStyle));
            EditorGUILayout.EndHorizontal();
            #endregion
        }
Exemple #6
0
        private static void CreateHintSelectionDropdown(CoreSettings coreSettings)
        {
            int oldAmountOfButtons = 1;
            int amountOfButtons    = oldAmountOfButtons;

            // No previous serialized settings setting or this was already serialized.
            // We only load from the serialized settings when the window is open.
            if (coreSettings.DefaultHintButtons.Count != 0 /*&& !hasInitialized*/)
            {
                oldAmountOfButtons = coreSettings.DefaultHintButtons.Count;
            }

            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.LabelField(new GUIContent("Amount of Hints"));
            amountOfButtons = EditorGUILayout.IntField(oldAmountOfButtons);
            EditorGUILayout.EndHorizontal();

            bool changesWereMade = false;

            Button.ButtonName[] userSelectedButtons  = new Button.ButtonName[coreSettings.DefaultHintButtons.Count];
            string[]            userSelectedContents = coreSettings.DefaultHintsContent.ToArray();
            bool[] userSelectionIsRight = coreSettings.DefaultHintPositions.ToArray();

            for (int i = 0; i < coreSettings.DefaultHintButtons.Count; i++)
            {
                userSelectedButtons[i] = HintConvert.ConvertToButtonName(coreSettings.DefaultHintButtons[i]);
            }

            // Initialize vectors that will hold the new selection by the user..
            Button.ButtonName[] newUserSelection      = new Button.ButtonName[amountOfButtons];
            string[]            newUserInputedContent = new string[amountOfButtons];
            bool[] newUserSelectionIsRight            = new bool[amountOfButtons];

            // Expand or retract the vectors of selected options.
            if (amountOfButtons < userSelectedButtons.Length)
            {
                // Retract..
                userSelectedButtons  = userSelectedButtons.DescreaseArray(userSelectedButtons, userSelectedButtons.Length - amountOfButtons);
                userSelectedContents = userSelectedContents.DescreaseArray(userSelectedContents, userSelectedContents.Length - amountOfButtons);
                userSelectionIsRight = newUserSelectionIsRight.DescreaseArray(userSelectionIsRight, userSelectionIsRight.Length - amountOfButtons);
            }
            else if (amountOfButtons > userSelectedButtons.Length)
            {
                // Expand..
                userSelectedButtons  = userSelectedButtons.ExpandArray(userSelectedButtons, amountOfButtons - userSelectedButtons.Length);
                userSelectedContents = userSelectedContents.ExpandArray(userSelectedContents, amountOfButtons - userSelectedContents.Length);
                userSelectionIsRight = newUserSelectionIsRight.ExpandArray(userSelectionIsRight, amountOfButtons - userSelectionIsRight.Length);
            }

            // Now we set each dropdown..
            for (int k = 0; k < amountOfButtons; k++)
            {
                // Get the available buttons for this platform..
                Button.ButtonName[] controllerButtons;
                controllerButtons = SupportedPlatforms.GetButtons(CoreSettings.EditorSelectedPlatform);

                // Get the availble positions for this platform..
                string[] positions = SupportedPlatforms.GetPositions(CoreSettings.EditorSelectedPlatform);

                // Create the labels that will be shown on the screen.
                GUIContent[] controllerLabels = new GUIContent[controllerButtons.Length];
                GUIContent[] positionLabels   = new GUIContent[positions.Length];

                // Write all the info on the labels we just created.
                for (int i = 0; i < controllerButtons.Length; i++)
                {
                    controllerLabels[i]      = new GUIContent();
                    controllerLabels[i].text = controllerButtons[i].ToString();
                }
                for (int i = 0; i < positions.Length; i++)
                {
                    positionLabels[i]      = new GUIContent();
                    positionLabels[i].text = positions[i];
                }

                // Start writing on the screen.
                EditorGUILayout.BeginHorizontal();
                // Write on the window
                int selectedPosition = 0;
                if (userSelectionIsRight[k])
                {
                    selectedPosition = EditorGUILayout.Popup(1, positionLabels);
                }
                else
                {
                    selectedPosition = EditorGUILayout.Popup(0, positionLabels);
                }

                // This is the index on the controllerLabels array of the previously selected button.
                int selectedIndex = Array.FindIndex(controllerLabels, element => element.text.Equals(userSelectedButtons[k].ToString()));

                string inputedContent = "";
                if (k < coreSettings.DefaultHintsContent.Count)
                {
                    inputedContent = EditorGUILayout.TextField(coreSettings.DefaultHintsContent[k]);
                }

                // This is the newly inputed content.
                newUserInputedContent[k] = inputedContent;
                if (inputedContent == null)
                {
                    continue; // We dont register inputs..
                }
                // This is newly selected index by the user. We must transform it int a ControllerButtons to save it.
                int newlySelectedIndex = EditorGUILayout.Popup(selectedIndex, controllerLabels);
                newUserSelection[k] = (Button.ButtonName)Enum.Parse(typeof(Button.ButtonName), controllerLabels[newlySelectedIndex].text, true);


                if (positions[selectedPosition].Equals("Right"))
                {
                    newUserSelectionIsRight[k] = true;
                }
                else
                {
                    newUserSelectionIsRight[k] = false;
                }

                if (!(newUserSelection[k] == userSelectedButtons[k]))
                {
                    changesWereMade = true;
                }
                if (!(newUserSelectionIsRight[k] == userSelectionIsRight[k]))
                {
                    changesWereMade = true;
                }
                if (!(newUserInputedContent[k].Equals(userSelectedContents[k])))
                {
                    changesWereMade = true;
                }
                if (amountOfButtons != oldAmountOfButtons)
                {
                    changesWereMade = true;
                }

                EditorGUILayout.EndHorizontal();
                EditorGUILayout.Space();
            }

            // Check if there was changes
            if (changesWereMade)
            {
                coreSettings.DefaultHintButtons.Clear();
                coreSettings.DefaultHintPositions.Clear();
                coreSettings.DefaultHintsContent.Clear();

                // If so update the inspector.
                for (int i = 0; i < newUserSelection.Length; i++)
                {
                    coreSettings.DefaultHintButtons.Add(HintConvert.ConvertNames(newUserSelection[i], newUserSelectionIsRight[i]));
                    coreSettings.DefaultHintPositions.Add(newUserSelectionIsRight[i]);
                    coreSettings.DefaultHintsContent.Add(newUserInputedContent[i]);
                }

                // Serialize Changes!
                coreSettings.Save(coreSettings);
            }
            return;
        }