void GameStart()
    {
        CorePlayData.CalcFirstLevelScore();

        levelID            = PlayerPrefs.GetInt("debugLevelID", RuntimeConst.FirstLevelID);
        input_levelID.text = levelID.ToString();
        btn_Go.onClick.AddListener(OnClick);
        btn_Go2.onClick.AddListener(OnClick2);
    }
Exemple #2
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 private void onConfigload()
 {
     LogManager.LogWarning("config loaded");
     CorePlayData.CalcFirstLevelScore();
     m_loadflower.gameObject.SetActive(false);
     IsFirstIn();
     button_PlayGame.onClick.AddListener(FirstLevel);
     m_bLoadConfig = true;
 }