void GameStart() { CorePlayData.CalcFirstLevelScore(); levelID = PlayerPrefs.GetInt("debugLevelID", RuntimeConst.FirstLevelID); input_levelID.text = levelID.ToString(); btn_Go.onClick.AddListener(OnClick); btn_Go2.onClick.AddListener(OnClick2); }
private void onConfigload() { LogManager.LogWarning("config loaded"); CorePlayData.CalcFirstLevelScore(); m_loadflower.gameObject.SetActive(false); IsFirstIn(); button_PlayGame.onClick.AddListener(FirstLevel); m_bLoadConfig = true; }