public void ControllerMoreOrLess() { CoreControl.Controller controller = new CoreControl.Controller(); List <uint> empty = new List <uint>(); uint integer = (uint)CoreControl.EntityFactory.BASE_ID.INTEGER_TYPE; //declaring moreOrLess context in global context uint ctx = controller.Declare(ENTITY.CONTEXT, 0, "moreOrLess", VISIBILITY.PUBLIC); //declaring global variables min, max and lastGiven in moreOrLess context uint min = controller.Declare(ENTITY.VARIABLE, ctx, "min", VISIBILITY.PRIVATE); controller.SetVariableType(min, integer); controller.SetVariableValue(min, 0); uint max = controller.Declare(ENTITY.VARIABLE, ctx, "max", VISIBILITY.PRIVATE); controller.SetVariableType(max, integer); controller.SetVariableValue(max, 100); uint lastGiven = controller.Declare(ENTITY.VARIABLE, ctx, "lastGiven", VISIBILITY.PRIVATE); controller.SetVariableType(lastGiven, integer); controller.SetVariableValue(lastGiven, -1); //declaring enumeration COMPARISON in moreOrLess context uint COMPARISON = controller.Declare(ENTITY.ENUM_TYPE, ctx, "COMPARISON", VISIBILITY.PUBLIC); controller.SetEnumerationValue(COMPARISON, "MORE", 0); controller.SetEnumerationValue(COMPARISON, "LESS", 1); controller.SetEnumerationValue(COMPARISON, "NONE", 2); //declaring function play in moreOrLess context uint play = controller.Declare(ENTITY.FUNCTION, ctx, "Play", VISIBILITY.PUBLIC); //declaring parameter lastResult in play function uint play_lastResult = controller.Declare(ENTITY.VARIABLE, play, "lastResult", VISIBILITY.PUBLIC); controller.SetFunctionParameter(play, "lastResult"); controller.SetVariableType(play_lastResult, COMPARISON); controller.SetVariableValue(play_lastResult, controller.GetEnumerationValue(COMPARISON, "NONE")); //declaring return result in play function uint play_result = controller.Declare(ENTITY.VARIABLE, play, "result", VISIBILITY.PUBLIC); controller.SetFunctionReturn(play, "result"); controller.SetVariableType(play_result, integer); uint split_COMPARISON = controller.AddInstruction(play, INSTRUCTION_ID.ENUM_SPLITTER, new List <uint> { COMPARISON }); uint get_last_result = controller.AddInstruction(play, INSTRUCTION_ID.GETTER, new List <uint> { play_lastResult }); //if (lastResult == COMPARISION::MORE) uint lr_eq_more = controller.AddInstruction(play, INSTRUCTION_ID.EQUAL, new List <uint> { COMPARISON, COMPARISON }); controller.LinkInstructionData(play, split_COMPARISON, "MORE", lr_eq_more, "LeftOperand"); controller.LinkInstructionData(play, get_last_result, "reference", lr_eq_more, "RightOperand"); uint if_lr_eq_more = controller.AddInstruction(play, INSTRUCTION_ID.IF, empty); controller.LinkInstructionData(play, lr_eq_more, "result", if_lr_eq_more, "condition"); //min = lastGiven uint get_lastGiven = controller.AddInstruction(play, INSTRUCTION_ID.GETTER, new List <uint> { lastGiven }); uint set_min = controller.AddInstruction(play, INSTRUCTION_ID.SETTER, new List <uint> { min }); controller.LinkInstructionData(play, get_lastGiven, "reference", set_min, "value"); //if (lastResult == COMPARISON::LESS) uint lr_eq_less = controller.AddInstruction(play, INSTRUCTION_ID.EQUAL, new List <uint> { COMPARISON, COMPARISON }); controller.LinkInstructionData(play, get_last_result, "reference", lr_eq_less, "LeftOperand"); controller.LinkInstructionData(play, split_COMPARISON, "LESS", lr_eq_less, "RightOperand"); uint if_lr_eq_less = controller.AddInstruction(play, INSTRUCTION_ID.IF, empty); controller.LinkInstructionData(play, lr_eq_less, "result", if_lr_eq_less, "condition"); //max = lastGiven uint set_max = controller.AddInstruction(play, INSTRUCTION_ID.SETTER, new List <uint> { max }); controller.LinkInstructionData(play, get_lastGiven, "reference", set_max, "value"); //min / 2 uint get_min = controller.AddInstruction(play, INSTRUCTION_ID.GETTER, new List <uint> { min }); uint min_half = controller.AddInstruction(play, INSTRUCTION_ID.DIV, new List <uint> { integer, integer, integer }); controller.LinkInstructionData(play, get_min, "reference", min_half, "LeftOperand"); controller.SetInstructionInputValue(play, min_half, "RightOperand", 2); //max / 2 uint get_max = controller.AddInstruction(play, INSTRUCTION_ID.GETTER, new List <uint> { max }); uint max_half = controller.AddInstruction(play, INSTRUCTION_ID.DIV, new List <uint> { integer, integer, integer }); controller.LinkInstructionData(play, get_max, "reference", max_half, "LeftOperand"); controller.SetInstructionInputValue(play, max_half, "RightOperand", 2); //min / 2 + max / 2 uint min_half_plus_max_half = controller.AddInstruction(play, INSTRUCTION_ID.ADD, new List <uint> { integer, integer, integer }); controller.LinkInstructionData(play, min_half, "result", min_half_plus_max_half, "LeftOperand"); controller.LinkInstructionData(play, max_half, "result", min_half_plus_max_half, "RightOperand"); //result = min / 2 + max / 2 uint result_calculation = controller.AddInstruction(play, INSTRUCTION_ID.SETTER, new List <uint> { play_result }); controller.LinkInstructionData(play, min_half_plus_max_half, "result", result_calculation, "value"); //result == lastGiven uint get_result = controller.AddInstruction(play, INSTRUCTION_ID.GETTER, new List <uint> { play_result }); uint res_eq_last_given = controller.AddInstruction(play, INSTRUCTION_ID.EQUAL, new List <uint> { integer, integer }); controller.LinkInstructionData(play, get_lastGiven, "reference", res_eq_last_given, "LeftOperand"); controller.LinkInstructionData(play, get_result, "reference", res_eq_last_given, "RightOperand"); //if (result == lastGiven) uint if_res_eq_last_given = controller.AddInstruction(play, INSTRUCTION_ID.IF, empty); controller.LinkInstructionData(play, res_eq_last_given, "result", if_res_eq_last_given, "condition"); //lastResult == MORE uint last_result_eq_more = controller.AddInstruction(play, INSTRUCTION_ID.EQUAL, new List <uint> { COMPARISON, COMPARISON }); controller.LinkInstructionData(play, get_last_result, "reference", last_result_eq_more, "LeftOperand"); controller.LinkInstructionData(play, split_COMPARISON, "MORE", last_result_eq_more, "RightOperand"); //if (lastResult == MORE) uint if_last_result_eq_more = controller.AddInstruction(play, INSTRUCTION_ID.IF, empty); controller.LinkInstructionData(play, last_result_eq_more, "result", if_last_result_eq_more, "condition"); //result + 1 uint result_pp = controller.AddInstruction(play, INSTRUCTION_ID.ADD, new List <uint> { integer, integer, integer }); controller.LinkInstructionData(play, get_result, "reference", result_pp, "LeftOperand"); controller.SetInstructionInputValue(play, result_pp, "RightOperand", 1); //result = result + 1 uint set_result_pp = controller.AddInstruction(play, INSTRUCTION_ID.SETTER, new List <uint> { play_result }); controller.LinkInstructionData(play, result_pp, "result", set_result_pp, "value"); //result - 1 uint result_mm = controller.AddInstruction(play, INSTRUCTION_ID.SUB, new List <uint> { integer, integer, integer }); controller.LinkInstructionData(play, get_result, "reference", result_mm, "LeftOperand"); controller.SetInstructionInputValue(play, result_mm, "RightOperand", 1); //result = result - 1 uint set_result_mm = controller.AddInstruction(play, INSTRUCTION_ID.SETTER, new List <uint> { play_result }); controller.LinkInstructionData(play, result_mm, "result", set_result_mm, "value"); //lastGiven = result uint set_last_given = controller.AddInstruction(play, INSTRUCTION_ID.SETTER, new List <uint> { lastGiven }); controller.LinkInstructionData(play, get_result, "reference", set_last_given, "value"); /* * if (lastResult == More) * { * min = lastGiven * } * else * { * if (lastResult == LESS) * { * max = lastGiven * } * } * * result = min / 2 + max / 2 * * if (number == lastGiven) * { * if (lastResult == MORE) * { * number = number + 1; * } * else * { * number = number - 1; * } * } * * lastGiven = number */ controller.LinkInstructionExecution(play, if_lr_eq_more, (uint)If.ConditionIndexes.OnTrue, set_min); controller.LinkInstructionExecution(play, if_lr_eq_more, (uint)If.ConditionIndexes.OnFalse, if_lr_eq_less); controller.LinkInstructionExecution(play, set_min, 0, result_calculation); controller.LinkInstructionExecution(play, if_lr_eq_less, (uint)If.ConditionIndexes.OnTrue, set_max); controller.LinkInstructionExecution(play, if_lr_eq_less, (uint)If.ConditionIndexes.OnFalse, result_calculation); controller.LinkInstructionExecution(play, set_max, 0, result_calculation); controller.LinkInstructionExecution(play, result_calculation, 0, if_res_eq_last_given); controller.LinkInstructionExecution(play, if_res_eq_last_given, (uint)If.ConditionIndexes.OnTrue, if_last_result_eq_more); controller.LinkInstructionExecution(play, if_res_eq_last_given, (uint)If.ConditionIndexes.OnFalse, set_last_given); controller.LinkInstructionExecution(play, if_last_result_eq_more, (uint)If.ConditionIndexes.OnTrue, set_result_pp); controller.LinkInstructionExecution(play, if_last_result_eq_more, (uint)If.ConditionIndexes.OnFalse, set_result_mm); controller.LinkInstructionExecution(play, set_result_pp, 0, set_last_given); controller.LinkInstructionExecution(play, set_result_mm, 0, set_last_given); controller.SetFunctionEntryPoint(play, if_lr_eq_more); testMoreOrLess(controller, play, COMPARISON); controller.SaveTo("toto.dnai"); controller.Reset(); controller.Declare(ENTITY.CONTEXT, 0, "Coucou", VISIBILITY.PUBLIC); controller.Declare(ENTITY.CONTEXT, 0, "Coucou1", VISIBILITY.PUBLIC); controller.Declare(ENTITY.CONTEXT, 0, "Coucou2", VISIBILITY.PUBLIC); controller.Declare(ENTITY.CONTEXT, 0, "Coucou3", VISIBILITY.PUBLIC); controller.LoadFrom("toto.dnai"); play = controller.FindEntity("/moreOrLess/Play"); COMPARISON = controller.FindEntity("/moreOrLess/COMPARISON"); testMoreOrLess(controller, play, COMPARISON); }