Exemple #1
0
	void Start()
	{
		this.m_Core = new CoreClientNet();
        m_Core.Attach(proxy, stub);

        m_Core.server_join_handler = (ZNet.ConnectionInfo info) =>
        {
            this.received_texts.Add(string.Format("JoinOK [{0}:{1}] - move[{2}]", info.addr.m_ip, info.addr.m_port, info.moved));
            this.currentScrollPos.y = float.PositiveInfinity;
        };
        m_Core.server_leave_handler = (ZNet.ConnectionInfo info) =>
        {
            this.received_texts.Add(string.Format("Leave [{0}:{1}] - move[{2}]", info.addr.m_ip, info.addr.m_port, info.moved));
            this.currentScrollPos.y = float.PositiveInfinity;
        };

        m_Core.server_connect_result_handler = (bool isConnectSuccess) =>
        {
            if (isConnectSuccess)
            {
                this.received_texts.Add("Connected!");
                this.currentScrollPos.y = float.PositiveInfinity;
            }
            else
            {
                this.received_texts.Add("Connect Fail!");
                this.currentScrollPos.y = float.PositiveInfinity;
            }
        };

        m_Core.message_handler = (ZNet.ResultInfo result) =>
        {
            string str_msg = "Msg : ";
            str_msg += result.msg;
            this.received_texts.Add(str_msg);
            this.currentScrollPos.y = float.PositiveInfinity;
        };


        stub.reponse_Echo = (ZNet.RemoteID remote, ZNet.CPackOption pkOption, RemoteClass.CUserClass testClass, Dictionary<int, int> dic_test, string msg) =>
        {
            this.received_texts.Add(msg);
            this.currentScrollPos.y = float.PositiveInfinity;
            return true;
        };

        this.received_texts.Add("Unity Echo Client Sample.");
        this.currentScrollPos.y = float.PositiveInfinity;

        m_Core.Connect(
            "127.0.0.1",
            20000/*tcp port*/,
            0,/*protocol version*/
            51/*udp disable=0*/,
            false/*mobile*/,
            false/*RecoveryUse*/
        );
	}
Exemple #2
0
    void Start()
    {
        this.m_Core = new CoreClientNet();
        m_Core.Attach(proxy, stub);

        m_Core.server_join_handler = (ZNet.ConnectionInfo info) =>
        {
            this.received_texts.Add(string.Format("JoinOK [{0}:{1}] - move[{2}]", info.addr.m_ip, info.addr.m_port, info.moved));
            this.currentScrollPos.y = float.PositiveInfinity;
        };
        m_Core.server_leave_handler = (ZNet.ConnectionInfo info) =>
        {
            this.received_texts.Add(string.Format("Leave [{0}:{1}] - move[{2}]", info.addr.m_ip, info.addr.m_port, info.moved));
            this.currentScrollPos.y = float.PositiveInfinity;
        };

        m_Core.server_connect_result_handler = (bool isConnectSuccess) =>
        {
            if (isConnectSuccess)
            {
                this.received_texts.Add("Connected!");
                this.currentScrollPos.y = float.PositiveInfinity;
            }
            else
            {
                this.received_texts.Add("Connect Fail!");
                this.currentScrollPos.y = float.PositiveInfinity;
            }
        };

        m_Core.message_handler = (ZNet.ResultInfo result) =>
        {
            string str_msg = "Msg : ";
            str_msg += result.msg;
            this.received_texts.Add(str_msg);
            this.currentScrollPos.y = float.PositiveInfinity;
        };


        stub.reponse_Echo = (ZNet.RemoteID remote, ZNet.CPackOption pkOption, RemoteClass.CUserClass testClass, Dictionary <int, int> dic_test, string msg) =>
        {
            this.received_texts.Add(msg);
            this.currentScrollPos.y = float.PositiveInfinity;
            return(true);
        };

        this.received_texts.Add("Unity Echo Client Sample.");
        this.currentScrollPos.y = float.PositiveInfinity;

        m_Core.Connect(
            "127.0.0.1",
            20000 /*tcp port*/,
            0,/*protocol version*/
            0 /*udp disable=0*/,
            true /*mobile*/,
            false/*RecoveryUse*/
            );
    }
Exemple #3
0
    void Start()
    {
        this.m_Core = new CoreClientNet();
        m_Core.Attach(proxy, stub);


        // 서버가 보낸 로그인인증 결과패킷을 처리합니다
        stub.reponse_Login = (ZNet.RemoteID remote, ZNet.CPackOption pkOption, bool bResult) =>
        {
            printf("로그인 인증 결과" + bResult);
            return(true);
        };

        // 서버로부터 받은 메세지
        stub.Chat = (ZNet.RemoteID remote, ZNet.CPackOption pkOption, string txt) =>
        {
            printf(txt);
            return(true);
        };


        // 서버이동 시도에 대한 실패 이벤트
        m_Core.move_fail_handler = () =>
        {
            printf("서버이동 처리가 실패하였습니다.");
        };


        // 서버에 입장된 시점
        m_Core.server_join_handler = (ZNet.ConnectionInfo info) =>
        {
            if (info.moved)
            {
                // 서버이동이 성공한 시점 : 위치를 목표했던 서버로 설정
                server_now = server_tag;
                printf("서버이동성공 [{0}:{1}] {2}", info.addr.m_ip, info.addr.m_port, server_now);
            }
            else
            {
                // 최초 입장의 성공시점 : 위치를 로그인 서버로 설정
                server_now = UnityCommon.Server.Login;
                printf("서버입장성공 {0}", server_now);

                // 최초 로그인 DB인증 시도 요청
                proxy.request_Login(ZNet.RemoteID.Remote_Server, ZNet.CPackOption.Basic, "철수", "abcd");
            }
        };

        // 서버에 퇴장된 시점
        m_Core.server_leave_handler = (ZNet.ConnectionInfo info) =>
        {
            if (info.moved)
            {
                printf("서버이동을 위해 퇴장, 이동할서버 [{0}:{1}]", info.addr.m_ip, info.addr.m_port);
            }
            else
            {
                printf("서버퇴장성공");
            }


            // 어떤 서버에서 퇴장하든 재접속시 최초접속과 구분하기 위하여 로그인 서버로 세팅해둡니다
            server_now = UnityCommon.Server.Login;
        };

        // 서버에 연결된 시점
        m_Core.server_connect_result_handler = (bool isConnectSuccess) =>
        {
            if (isConnectSuccess)
            {
                printf("Connected!");
            }
            else
            {
                printf("Connect Fail!");
            }
        };

        m_Core.message_handler = (ZNet.ResultInfo result) =>
        {
            string str_msg = "Msg : ";
            str_msg += result.msg;
            printf(str_msg);
        };


        printf("프로그램 시작");

        // 최초 로그인 시도
        m_Core.Connect(
            "127.0.0.1",
            20000 /*tcp port*/,
            0,/*protocol version*/
            0 /*udp disable=0*/,
            true /*mobile*/,
            false/*RecoveryUse*/
            );
    }