public override void Update(Core.GameState gameState, GameTime gameTime)
        {
            if (!IsFinished && gameState.Player.WorldPosition.X >= StartPosition)
            {
                gameState.AddScript(Script);
                Stop(gameState);
            }

            base.Update(gameState, gameTime);
        }
        public override void Update(Core.GameState state, GameTime time)
        {
            for (int index = 0; index < state.Level.CustomLevelObjects.Count; index++)
            {
                var item = state.Level.CustomLevelObjects[index];
                var pickable = item as PickableGameObject;
                if (pickable != null &&
                    InputManager.IsButtonClicked(state.Camera.GetScreenRectangle(pickable.WorldCollisionRectangle)))
                {
                    state.HandledMouseOnThisUpdate = true;
                    state.AddScript(new PickObjectScript(_game)
                    {PickTarget = pickable, PickBy = state.Player.Nanobot});
                }
            }

            base.Update(state, time);
        }