/// <summary> /// Saves the specified player in the specified database. /// </summary> /// <param name="Player">The player.</param> /// <param name="DBMS">The DBMS.</param> internal void Save(Player Player, DBMS DBMS = Constants.Database) { return; switch (DBMS) { case DBMS.MySQL: { using (GRS_MySQL Database = new GRS_MySQL()) { Core.Database.Models.Players Data = Database.Players.Find(Player.HighID, Player.LowID); if (Data != null) { Data.HighID = Player.HighID; Data.LowID = Player.LowID; Data.Data = JsonConvert.SerializeObject(Player, this.Settings); } Database.SaveChangesAsync(); } break; } case DBMS.Redis: { Redis.Players.StringSetAsync(Player.ToString(), JsonConvert.SerializeObject(Player, this.Settings), TimeSpan.FromMinutes(30)); break; } case DBMS.Both: { this.Save(Player, DBMS.MySQL); this.Save(Player, DBMS.Redis); break; } case DBMS.File: { File.WriteAllText(Directory.GetCurrentDirectory() + "\\Saves\\Players\\" + Player + ".json", JsonConvert.SerializeObject(Player, this.Settings)); break; } } }
/// <summary> /// Deletes the specified player in the specified database. /// </summary> /// <param name="HighID">The high identifier.</param> /// <param name="LowID">The low identifier.</param> /// <param name="DBMS">The DBMS.</param> internal void Delete(int HighID, int LowID, DBMS DBMS = Constants.Database) { switch (DBMS) { case DBMS.MySQL: { using (GBS_MySQL Database = new GBS_MySQL()) { Core.Database.Models.Players Data = Database.Players.Find(HighID, LowID); if (Data != null) { Database.Players.Remove(Data); } else { Logging.Error(this.GetType(), "Data was null when deleting a player in the MySQL Database."); } Database.SaveChangesAsync(); } break; } case DBMS.Redis: { Redis.Players.KeyDeleteAsync(HighID + "-" + LowID); break; } case DBMS.Both: { this.Delete(HighID, LowID, DBMS.MySQL); this.Delete(HighID, LowID, DBMS.Redis); break; } case DBMS.File: { File.Delete(Directory.GetCurrentDirectory() + "\\Saves\\Players\\" + HighID + "-" + LowID + ".json"); break; } } }
/// <summary> /// Deletes the specified player in the specified database. /// </summary> /// <param name="Player">The player.</param> /// <param name="DBMS">The DBMS.</param> internal void Delete(Player Player, DBMS DBMS = Constants.Database) { switch (DBMS) { case DBMS.MySQL: { using (GRS_MySQL Database = new GRS_MySQL()) { Core.Database.Models.Players Data = Database.Players.Find(Player.HighID, Player.LowID); if (Data != null) { Database.Players.Remove(Data); } Database.SaveChangesAsync(); } break; } case DBMS.Redis: { Redis.Players.KeyDeleteAsync(Player.ToString()); break; } case DBMS.Both: { this.Delete(Player, DBMS.MySQL); this.Delete(Player, DBMS.Redis); break; } case DBMS.File: { File.Delete(Directory.GetCurrentDirectory() + "\\Saves\\Players\\" + Player + ".json"); break; } } }
/// <summary> /// Gets the player using the specified identifier in the specified database. /// </summary> /// <param name="HighID">The high identifier.</param> /// <param name="LowID">The low identifier.</param> /// <param name="DBMS">The DBMS.</param> /// <param name="Store">if set to <c>true</c> [store].</param> internal Player Get(int HighID, int LowID, DBMS DBMS = Constants.Database, bool Store = true) { if (!this.ContainsKey((HighID, LowID).ToInt64())) { Player Player = null; switch (DBMS) { case DBMS.MySQL: { using (GRS_MySQL Database = new GRS_MySQL()) { Core.Database.Models.Players Data = Database.Players.Find(HighID, LowID); if (Data != null) { if (!string.IsNullOrEmpty(Data.Data)) { Player = new Player(null, HighID, LowID); JsonConvert.PopulateObject(Data.Data, Player, this.Settings); if (Store) { this.Add(Player); } } } } break; } case DBMS.Redis: { string Data = Redis.Players.StringGet(HighID + "-" + LowID).ToString(); if (!string.IsNullOrEmpty(Data)) { Player = new Player(null, HighID, LowID); JsonConvert.PopulateObject(Data, Player, this.Settings); if (Store) { this.Add(Player); } } break; } case DBMS.Both: { Player = this.Get(HighID, LowID, DBMS.Redis, Store); if (Player == null) { Player = this.Get(HighID, LowID, DBMS.MySQL, Store); if (Player != null) { this.Save(Player, DBMS.Redis); } } break; } case DBMS.File: { if (File.Exists(Directory.GetCurrentDirectory() + "\\Saves\\Players\\" + HighID + "-" + LowID + ".json")) { string JSON = File.ReadAllText(Directory.GetCurrentDirectory() + "\\Saves\\Players\\" + HighID + "-" + LowID + ".json"); if (!string.IsNullOrWhiteSpace(JSON)) { Player = new Player(null, HighID, LowID); JsonConvert.PopulateObject(JSON, Player, this.Settings); } } break; } } return(Player); } return(this[LowID]); }