private void Callbacks_PlayerConnect(object sender, Core.Communication.EventArguments.Callbacks.PlayerConnectEventArgs e) { PlayersCount++; Action action = () => FillPlayersTextBlock(PlayersCount, MaxPlayersCount); Dispatcher.Invoke(action, null); }
private void Callbacks_PlayerConnect(object sender, Core.Communication.EventArguments.Callbacks.PlayerConnectEventArgs e) { Log("Player connected: " + e.GetDumpString()); }