Exemple #1
0
 public Coral(Vector2 position)
 {
     StateMachine = new CoralState();
     BlockPhysics = new BlockPhysics(position);
     Collided     = false;
     Broken       = false;
 }
        public static string GetCoralString(CoralState coralState)
        {
            switch (coralState)
            {
            case CoralState.good:
                return("good");

            case CoralState.bad:
                return("bad");

            case CoralState.worse:
                return("worse");

            default:
                return("good");
            }
        }
        /* Coral */

        private void UpdateCoralTimedData(object sender, ElapsedEventArgs e)
        {
            TimeSpan timeCoralElapsed = e.SignalTime - timeKeeperCoral.StartTime;

            CoralState newCoralState = corals.CurrentCoralState;

            if (timeCoralElapsed.TotalSeconds < 20)
            {
                fish.FadeTo(1, 500, Easing.Linear);
                fish2.FadeTo(1, 500, Easing.Linear);
            }

            /* Timer statement to display state */

            if (timeCoralElapsed.TotalSeconds < 30)
            {
                newCoralState = CoralState.good;
                fish.FadeTo(1, 500, Easing.Linear);
            }
            else if (timeCoralElapsed.TotalSeconds < 40)
            {
                newCoralState = CoralState.bad;
                fish.FadeTo(0, 500, Easing.Linear);
            }
            else if (timeCoralElapsed.TotalSeconds >= 60)
            {
                newCoralState = CoralState.worse;
                fish2.FadeTo(0, 500, Easing.Linear);
            }

            /* Update state */

            if (newCoralState != corals.CurrentCoralState)
            {
                corals.CurrentCoralState = newCoralState;
                updateCoralUI();
            }
        }