void Start() { _gameController = GameObject.Find("GameManager").GetComponent <GameController>(); _coordinateManager = GameObject.Find("GameManager").GetComponent <CoordinateManager>(); _uiView = this.GetComponent <G99_UIView>(); }
private void Start() { cubeMesh = gameObject.GetComponent <MeshFilter>().mesh; trashBin = GameObject.Find("BottomPlate").GetComponent <TrashBin>(); gearScript = GameObject.Find("BottomPlate").GetComponent <GearPlacer>(); coordScript = GameObject.Find("BottomPlate").GetComponent <CoordinateManager>(); }
// Use this for initialization void Start() { uIAnimator = gameObject.AddComponent <UIAnimator>(); uIAnimator.SetUp(2f); uIAnimator.canvas.alpha = 0f; gearScript = GameObject.Find("BottomPlate").GetComponent <GearPlacer>(); coordScript = GameObject.Find("BottomPlate").GetComponent <CoordinateManager>(); gearTypes = gearScript.gearTypes; }
private void СonnectionsWithNeighbors() { var effector = new CoordinateManager(); var neighbors = effector.GetNeighbors(_index); foreach (var neighbor in neighbors) { neighborsCor.Add(neighbor.Index); GraphVertex.AddEdge(neighbor.GraphVertex, neighbor.State.PassageDifficulty.Value); } }
void Start() { _gameController = GameObject.Find("GameManager").GetComponent <GameController>(); _coordinateManager = GameObject.Find("GameManager").GetComponent <CoordinateManager>(); gesslerShootPerformer = G20_ComponentUtility.FindComponentOnScene <G20_GesslerShootPerformer>(); titleCanvas.SetActive(true); G20_BGMManager.GetInstance().Play(G20_BGMType.TITLE); paramCanvas.SetActive(false); //Playerが死んだときにGameOverに移行させるためにアクションを追加 playerObj.deathActions += (x, y) => GameFailed(); RenderSettings.ambientLight = startAmbient; RenderSettings.fogColor = startFogColor; RenderSettings.fogDensity = startFogDensity; }
/// <summary> /// Applies any updates to the window size, adjusting the coordinate manager accordingly. /// </summary> protected void ApplyWindowSize() { Graphics.ApplyChanges(); CoordinateManager.SetSize(Width, Height); }
private void Start() { CM = GameObject.Find("GameManager").GetComponent <CoordinateManager>(); }
void Awake() { instance = this; }