void Start()
    {
        _gameController    = GameObject.Find("GameManager").GetComponent <GameController>();
        _coordinateManager = GameObject.Find("GameManager").GetComponent <CoordinateManager>();

        _uiView = this.GetComponent <G99_UIView>();
    }
Exemple #2
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 private void Start()
 {
     cubeMesh    = gameObject.GetComponent <MeshFilter>().mesh;
     trashBin    = GameObject.Find("BottomPlate").GetComponent <TrashBin>();
     gearScript  = GameObject.Find("BottomPlate").GetComponent <GearPlacer>();
     coordScript = GameObject.Find("BottomPlate").GetComponent <CoordinateManager>();
 }
Exemple #3
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    // Use this for initialization
    void Start()
    {
        uIAnimator = gameObject.AddComponent <UIAnimator>();
        uIAnimator.SetUp(2f);
        uIAnimator.canvas.alpha = 0f;

        gearScript  = GameObject.Find("BottomPlate").GetComponent <GearPlacer>();
        coordScript = GameObject.Find("BottomPlate").GetComponent <CoordinateManager>();
        gearTypes   = gearScript.gearTypes;
    }
Exemple #4
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    private void СonnectionsWithNeighbors()
    {
        var effector = new CoordinateManager();

        var neighbors = effector.GetNeighbors(_index);

        foreach (var neighbor in neighbors)
        {
            neighborsCor.Add(neighbor.Index);


            GraphVertex.AddEdge(neighbor.GraphVertex, neighbor.State.PassageDifficulty.Value);
        }
    }
    void Start()
    {
        _gameController       = GameObject.Find("GameManager").GetComponent <GameController>();
        _coordinateManager    = GameObject.Find("GameManager").GetComponent <CoordinateManager>();
        gesslerShootPerformer = G20_ComponentUtility.FindComponentOnScene <G20_GesslerShootPerformer>();

        titleCanvas.SetActive(true);
        G20_BGMManager.GetInstance().Play(G20_BGMType.TITLE);
        paramCanvas.SetActive(false);

        //Playerが死んだときにGameOverに移行させるためにアクションを追加
        playerObj.deathActions += (x, y) => GameFailed();

        RenderSettings.ambientLight = startAmbient;
        RenderSettings.fogColor     = startFogColor;
        RenderSettings.fogDensity   = startFogDensity;
    }
Exemple #6
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 /// <summary>
 /// Applies any updates to the window size, adjusting the coordinate manager accordingly.
 /// </summary>
 protected void ApplyWindowSize()
 {
     Graphics.ApplyChanges();
     CoordinateManager.SetSize(Width, Height);
 }
Exemple #7
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 private void Start()
 {
     CM = GameObject.Find("GameManager").GetComponent <CoordinateManager>();
 }
Exemple #8
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 void Awake()
 {
     instance = this;
 }