public static int set_GetLevel(IntPtr l) { int result; try { CooperateBattleCollections cooperateBattleCollections = (CooperateBattleCollections)LuaObject.checkSelf(l); GetUserLevel getUserLevel; int num = LuaObject.checkDelegate <GetUserLevel>(l, 2, out getUserLevel); if (num == 0) { cooperateBattleCollections.GetLevel = getUserLevel; } else if (num == 1) { CooperateBattleCollections cooperateBattleCollections2 = cooperateBattleCollections; cooperateBattleCollections2.GetLevel = (GetUserLevel)Delegate.Combine(cooperateBattleCollections2.GetLevel, getUserLevel); } else if (num == 2) { CooperateBattleCollections cooperateBattleCollections3 = cooperateBattleCollections; cooperateBattleCollections3.GetLevel = (GetUserLevel)Delegate.Remove(cooperateBattleCollections3.GetLevel, getUserLevel); } LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_Now(IntPtr l) { int result; try { CooperateBattleCollections cooperateBattleCollections = (CooperateBattleCollections)LuaObject.checkSelf(l); CurrentTime currentTime; int num = LuaObject.checkDelegate <CurrentTime>(l, 2, out currentTime); if (num == 0) { cooperateBattleCollections.Now = currentTime; } else if (num == 1) { CooperateBattleCollections cooperateBattleCollections2 = cooperateBattleCollections; cooperateBattleCollections2.Now = (CurrentTime)Delegate.Combine(cooperateBattleCollections2.Now, currentTime); } else if (num == 2) { CooperateBattleCollections cooperateBattleCollections3 = cooperateBattleCollections; cooperateBattleCollections3.Now = (CurrentTime)Delegate.Remove(cooperateBattleCollections3.Now, currentTime); } LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int ReloadConfigData(IntPtr l) { int result; try { CooperateBattleCollections cooperateBattleCollections = (CooperateBattleCollections)LuaObject.checkSelf(l); cooperateBattleCollections.ReloadConfigData(); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int constructor(IntPtr l) { int result; try { CooperateBattleCollections o = new CooperateBattleCollections(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int get_Battles(IntPtr l) { int result; try { CooperateBattleCollections cooperateBattleCollections = (CooperateBattleCollections)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, cooperateBattleCollections.Battles); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_ConfigDataLoader(IntPtr l) { int result; try { CooperateBattleCollections cooperateBattleCollections = (CooperateBattleCollections)LuaObject.checkSelf(l); IConfigDataLoader configDataLoader; LuaObject.checkType <IConfigDataLoader>(l, 2, out configDataLoader); cooperateBattleCollections.ConfigDataLoader = configDataLoader; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_Battles(IntPtr l) { int result; try { CooperateBattleCollections cooperateBattleCollections = (CooperateBattleCollections)LuaObject.checkSelf(l); List <CooperateBattle> battles; LuaObject.checkType <List <CooperateBattle> >(l, 2, out battles); cooperateBattleCollections.Battles = battles; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }